Tiny shard/spark particle used by explosion debris and embers.
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#include <ParticleTypes.hpp>
Tiny shard/spark particle used by explosion debris and embers.
The shader reads this as 16 floats from a storage buffer.
◆ color
| glm::vec4 VfxDebrisParticle::color |
◆ pos
| glm::vec3 VfxDebrisParticle::pos |
◆ sim
| glm::vec4 VfxDebrisParticle::sim |
x=age, y=maxLifetime, z=gravity, w=drag.
◆ size
| float VfxDebrisParticle::size |
◆ stretch
| float VfxDebrisParticle::stretch |
◆ vel
| glm::vec3 VfxDebrisParticle::vel |
The documentation for this struct was generated from the following file: