Shared collision system for swept-AABB physics resolution.
Shared movement system implementing the Titanfall-inspired state machine.
Shared ECS registry type alias for the game engine.
entt::registry Registry
Shared ECS registry type alias.
Definition Registry.hpp:11
Swept AABB and sphere collision queries against world geometry.
Client-only input sampling system — split into two halves so mouse look can run every iterate() (smoo...
Definition DebugUI.hpp:15
void runCollision(Registry ®istry, float dt, const physics::WorldGeometry &world)
Run one tick of swept-AABB collision for all physics entities.
Definition CollisionSystem.cpp:324
void runPrediction(Registry ®istry, float dt, const physics::WorldGeometry &world)
Run one tick of client-side prediction for the local player.
Definition PredictionSystem.hpp:50
void runMovement(Registry ®istry, float dt, const physics::WorldGeometry &world)
Apply one tick of player movement physics to all eligible entities.
Definition MovementSystem.cpp:1256
All world collision geometry for one tick.
Definition SweptCollision.hpp:100