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group2 0.1.0
CSE 125 Group 2
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SDL-backed mixer, spatial SFX, and voice-stream playback facade. More...
#include "SfxSystem.hpp"#include "ecs/components/FireField.hpp"#include "ecs/components/GrenadeState.hpp"#include "ecs/components/Health.hpp"#include "ecs/components/LocalPlayer.hpp"#include "ecs/components/PlayerMatchStats.hpp"#include "ecs/components/Position.hpp"#include "ecs/components/RespawnTimer.hpp"#include "ecs/components/WeaponState.hpp"#include "ecs/physics/Raycast.hpp"#include "ecs/physics/WorldData.hpp"#include "ecs/systems/PlayerStatusSystem.hpp"#include <SDL3/SDL.h>#include <algorithm>#include <array>#include <cmath>#include <cstdlib>#include <cstring>#include <limits>#include <span>#include <string>#include <minimp3_ex.h>Macros | |
| #define | MINIMP3_IMPLEMENTATION |
SDL-backed mixer, spatial SFX, and voice-stream playback facade.
| #define MINIMP3_IMPLEMENTATION |