Activates a timed "see enemies through walls" reveal.
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#include <WallhackAbility.hpp>
Activates a timed "see enemies through walls" reveal.
The effect is a purely visual client-side chams pass; this ability just owns the authoritative timer + cooldown (replicated via AbilityState).
◆ activate()
| void WallhackAbility::activate |
( |
entt::entity | player, |
|
|
Registry & | registry ) |
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overridevirtual |
◆ canUse()
| bool WallhackAbility::canUse |
( |
entt::entity | player, |
|
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Registry & | registry ) const |
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overridevirtual |
◆ cooldown()
| float WallhackAbility::cooldown |
( |
| ) |
const |
|
overridevirtual |
◆ type()
The documentation for this class was generated from the following files: