#include <AbilityState.hpp>
◆ accumDamage
| float AbilityState::accumDamage = 0 |
◆ level
| int AbilityState::level = 0 |
◆ pendingLevel1
| bool AbilityState::pendingLevel1 = false |
◆ pendingLevel2
| bool AbilityState::pendingLevel2 = false |
◆ primary
◆ primaryActive
| bool AbilityState::primaryActive = false |
◆ primaryCooldown
| float AbilityState::primaryCooldown = 0.0f |
◆ secondary
◆ secondaryActive
| bool AbilityState::secondaryActive = false |
◆ secondaryCooldown
| float AbilityState::secondaryCooldown = 0.0f |
The documentation for this struct was generated from the following file: