#include <RegistrySerialization.hpp>
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| | Loader (entt ::registry ®istry) |
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| void | apply (const uint8_t *data, size_t size, std::optional< entt::entity > localPlayerServerEntity=std::nullopt) |
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| entt::entity | map (entt::entity) const |
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◆ Loader()
| registry_serialization::Loader::Loader |
( |
entt ::registry & |
registry | ) |
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inlineexplicit |
◆ apply()
| void registry_serialization::Loader::apply |
( |
const uint8_t * |
data, |
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size_t |
size, |
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std::optional< entt::entity > |
localPlayerServerEntity = std::nullopt |
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) |
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◆ map()
| entt::entity registry_serialization::Loader::map |
( |
entt::entity |
e | ) |
const |
The documentation for this class was generated from the following files: