std::tuple<entt::entity,
Definition AbilityState.hpp:87
Snapshot of an entity's full animation state at one instant.
Definition AnimSnapshot.hpp:73
Per-entity state of a continuous beam weapon.
Definition BeamState.hpp:19
Associates an entity with a connected network client.
Definition ClientId.hpp:10
Collision shape attached to an entity.
Definition CollisionShape.hpp:34
ECS component: information about the entity that killed this player.
Definition DeathInfo.hpp:14
ECS component: one-shot weapon pickup spawned at a player's death position.
Definition DroppedWeapon.hpp:14
A burning area on the ground that damages players standing in it.
Definition FireField.hpp:16
Definition GrenadeState.hpp:15
ECS component: world weapon pickup point with respawn cooldown.
Definition HealthPackSpawner.hpp:8
ECS component: player health, armor, and passive heal cooldown.
Definition Health.hpp:8
World-space orientation as a unit quaternion. Identity = no rotation.
Definition Orientation.hpp:16
Replicated tint assigned to a player on connect.
Definition PlayerColor.hpp:15
ECS component: per-player scoreboard statistics for the current match.
Definition PlayerMatchStats.hpp:16
Replicated player display name.
Definition PlayerName.hpp:28
Replicated subset of player locomotion state.
Definition PlayerVisState.hpp:40
World-space position of an entity, in game units.
Definition Position.hpp:10
ECS component: world powerup pickup point with respawn cooldown.
Definition PowerupSpawner.hpp:17
Component attached to projectile entities.
Definition Projectile.hpp:18
Marker on each ragdoll-body entity; points back to the parent ragdoll character and which bone slot t...
Definition Ragdoll.hpp:58
ECS component: player respawn point with cooldown state.
Definition RespawnPoint.hpp:13
ECS component: countdown until a dead player respawns.
Definition RespawnTimer.hpp:10
Linear velocity of an entity, in game units per second.
Definition Velocity.hpp:10
ECS component: world weapon pickup point with respawn cooldown.
Definition WeaponSpawner.hpp:9
Component attached to armed entities (players).
Definition WeaponState.hpp:60