Here is a list of all functions with links to the classes they belong to:
- c -
- c_str() : PlayerName
- cancel() : ConfirmModal, HudTweenPool
- canHostStartMatch() : Lobby
- canManageCurrentServer() : HostConfig, MainMenu
- canUse() : Ability, DashAbility, GrappleAbility, GravityAbility, RecallAbility, WallhackAbility
- capacityBytes() : GpuParticleBuffer
- captureLocalPredictedState() : Game
- captureReady() : VoiceChatSystem
- categoryVolume() : SfxSystem
- channelIndex() : net::UdpSessionTransport
- CharacterAnimator() : CharacterAnimator
- CharacterRig() : CharacterRig
- ChatWidget() : ChatWidget
- cleanup() : App
- clear() : InputRingBuffer, OutboundQueue, physics::broadphase::Tree, physics::ContactCache, SdfRenderer
- clearGameplayInputForChat() : Game
- clearLocalEnergyBeamOriginOverride() : ParticleSystem
- clearPredictedStateHistory() : Game
- clearSession() : HostedServer
- clientConnectionId() : net::UdpSessionTransport
- clientNonce() : net::UdpSessionTransport
- clipDuration() : SfxSystem
- clips() : audio::AudioManifest
- clipSpans() : HudContext
- close() : net::UdpEndpoint, net::UdpSessionTransport, PauseMenu, SettingsEditor, SystemMenuOverlay
- closeChat() : Game
- closeEditor() : SettingsEditor
- closeGroundTruthLog() : ServerGame
- closeObservationLog() : Bot
- closeShotsLog() : Bot
- combine() : physics::broadphase::Tree
- computeMeshAABB() : AssetLoader
- computeSkinnedVertices() : CharacterAnimator
- computeViewProjectionMatrix() : NewCamera
- conceal() : VoiceDecoder
- configKey() : InputBindings
- configureFromEnv() : ClientPerfRecorder
- connectClient() : net::UdpSessionTransport
- consumeBackRequest() : SettingsScreen
- consumeBackToMainMenuRequest() : HostConfig
- consumeDraftConfig() : MainMenu
- consumeEvent() : PauseMenu, SettingsEditor, SystemMenuOverlay
- consumeExitRequest() : HostConfig, Lobby, MainMenu, PostMatchScoreboard, TitleScreen
- consumeGoToLobbyRequest() : HostConfig, MainMenu
- consumeHostRequest() : MainMenu, TitleScreen
- consumeJoinRequest() : MainMenu
- consumeLaunchRequest() : HostConfig, MainMenu
- consumePhysicsCsvRecordingRequest() : DebugUI
- consumePlayRequest() : TitleScreen
- consumePostMatchResult() : Game
- consumeReturnToHostConfig() : Lobby
- consumeReturnToLobby() : PostMatchScoreboard
- consumeReturnToMainMenu() : Game
- consumeReturnToMenu() : Lobby, PostMatchScoreboard
- consumeReturnToTitleScreenRequest() : MainMenu
- consumeServerShutdownNotice() : Game, Lobby, PostMatchScoreboard
- consumeSettingsRequest() : TitleScreen
- consumeShutdownRequest() : HostConfig, MainMenu
- consumeSnapshotApplied() : Client
- consumeStartMatchState() : Lobby
- controllerPressed() : InputBindings
- convertClipsToMixer() : SfxSystem
- convertClipToMixer() : SfxSystem
- cooldown() : Ability, DashAbility, GrappleAbility, GravityAbility, RecallAbility, WallhackAbility
- count() : AssetRegistry, BulletHoleDecal, DeathDissolveEffect, ImpactEffect, RibbonTrail, SmokeEffect, TracerEffect
- createChamsPipeline() : SkinnedRenderer
- createDepthPipeline() : NewRenderer
- createDepthRes0Pipeline() : NewRenderer
- createDepthRes1Pipeline() : NewRenderer
- createDepthRes2Pipeline() : NewRenderer
- createEntityChamsPipeline() : NewRenderer
- createFxaaPipeline() : NewRenderer
- createGeometryLightMapPipeline() : NewRenderer
- createGeometryPipeline() : NewRenderer
- createGpuResources() : HudSvgAtlas
- createHudPipeline() : NewRenderer
- createKillcamHighlightPipeline() : SkinnedRenderer
- createMeshBuffers() : NewRenderer
- createOffscreenTarget() : HudRenderer
- createPipeline() : HudRenderer
- createServerPeer() : net::UdpSessionTransport
- createSkinnedDepthPipeline() : SkinnedRenderer
- createSkinningPipeline() : SkinnedRenderer
- createSsaoBlurPipeline() : NewRenderer
- createSsaoCompositePipeline() : NewRenderer
- createSsaoPipeline() : NewRenderer
- createTonemapPipeline() : NewRenderer
- createWidgets() : Hud
- crosshair() : HudContext
- CrosshairWidget() : CrosshairWidget
- cubic() : EnergyTeslaArcEffect
- currentModeValue() : CharacterAnimator
- cyan() : HudColor