Here is a list of all functions with links to the classes they belong to:
- g -
- geometry() : physics::MapCollisionData
- get() : AnimationLibrary
- getAspect() : Camera
- getCamera() : HybridRenderer, IRenderer, NewRenderer, Renderer
- getClientCount() : Server
- getClientRttMs() : Server
- getCurrentPhase() : MatchController
- getCurrentRttMs() : Bot
- getDevice() : HybridRenderer, IRenderer, NewRenderer, Renderer
- getEye() : Camera
- getFar() : Camera
- getForward() : Camera
- getFovy() : Camera
- getHdrFormat() : HybridRenderer, Renderer
- getInterpolationRenderTimeNs() : Client
- getLocalPlayerEntity() : Client
- getNear() : Camera
- getNetStats() : Client
- getNextClientId() : Server
- getOutputTexture() : Hud, HudRenderer
- getProjectionMatrix() : Camera
- getRight() : Camera
- getServerAckedClientTick() : Client
- getShaderFormat() : HybridRenderer, IRenderer, NewRenderer, Renderer
- getSimulatedLatencyMs() : Client, DebugUI
- getSimulatedLossPercent() : Client, DebugUI
- getSnapshotAlpha() : Client
- getSnapshotIntervalNs() : Client
- getSunDirection() : Renderer
- getUp() : Camera
- getViewMatrix() : Camera
- getViewProjection() : Camera
- getViewProjectionMatrix() : NewCamera
- getWinnerId() : MatchController
- glmFromAiTransform() : AssetLoader
- glyph() : SdfAtlas
- gpuSampler() : SdfAtlas
- gpuTexture() : SdfAtlas
- green() : HudColor