group2
0.1.0
CSE 125 Group 2
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Here is a list of all functions with links to the classes they belong to:
- g -
geometry() :
physics::MapCollisionData
get() :
AnimationLibrary
,
InputBindings
getAbility() :
AbilityRegistry
getCamera() :
NewRenderer
getClientCount() :
Server
getClientRttMs() :
Server
getCurrentPhase() :
MatchController
getCurrentRttMs() :
Bot
getDevice() :
NewRenderer
getEye() :
NewCamera
getForward() :
NewCamera
getHdrFormat() :
NewRenderer
getInterpolationRenderTimeNs() :
Client
getLastAcquireMs() :
NewRenderer
getLastRecordMs() :
NewRenderer
getLastSubmitMs() :
NewRenderer
getLatestLobbyState() :
Client
getLatestMatchConfig() :
Client
getLatestMatchState() :
Client
getLatestServerName() :
Client
getLocalPlayerEntity() :
Bot
getMatchConfig() :
MatchController
getNetStats() :
Client
getNextClientId() :
Server
getOutputTexture() :
Hud
,
HudRenderer
getProjectionMatrix() :
NewCamera
getRight() :
NewCamera
getServerAckedClientTick() :
Client
getServerLocalPlayerEntity() :
Client
getServers() :
DiscoveryClient
getShaderFormat() :
NewRenderer
getSimulatedLatencyMs() :
Client
,
DebugUI
getSimulatedLossPercent() :
Client
,
DebugUI
getSnapshotAlpha() :
Client
getSnapshotIntervalNs() :
Client
getSwapchainColorFormat() :
NewRenderer
getUp() :
NewCamera
getViewMatrix() :
NewCamera
getViewProjection() :
NewCamera
getViewProjectionFrustumPlane() :
NewCamera
getViewProjectionMatrix() :
NewCamera
getWinnerId() :
MatchController
glmFromAiTransform() :
AssetLoader
globalDirectoryServerId() :
Server
glyph() :
SdfAtlas
gpuSampler() :
SdfAtlas
gpuTexture() :
SdfAtlas
gradientRect() :
HudContext
GravityIndicator() :
GravityIndicator
green() :
HudColor
GrenadeSlotsWidget() :
GrenadeSlotsWidget
gribbHartmannFrustumPlanes() :
NewCamera
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1.16.1