group2 0.1.0
CSE 125 Group 2
Loading...
Searching...
No Matches
AnimationTesterState Struct Reference

Persistent UI state for the Animation Tester panel. More...

#include <AnimationTesterUI.hpp>

Public Attributes

bool show = false
 Window visibility toggle.
int selectedClip = 0
 Integer value of a ClipId.
int targetEntityRaw = -1
 entt::entity raw value, or -1 for "local player".
bool showLocalBody = false
 Render the local player's own body (third-person debug).
float playbackSpeedMul = 1.0f
 Multiplier applied in debug-override playback.

Detailed Description

Persistent UI state for the Animation Tester panel.

Kept alive across frames so combo boxes, checkboxes, and sliders remember their selection. Owned by Game (a plain field on the class).

Member Data Documentation

◆ playbackSpeedMul

float AnimationTesterState::playbackSpeedMul = 1.0f

Multiplier applied in debug-override playback.

◆ selectedClip

int AnimationTesterState::selectedClip = 0

Integer value of a ClipId.

◆ show

bool AnimationTesterState::show = false

Window visibility toggle.

◆ showLocalBody

bool AnimationTesterState::showLocalBody = false

Render the local player's own body (third-person debug).

◆ targetEntityRaw

int AnimationTesterState::targetEntityRaw = -1

entt::entity raw value, or -1 for "local player".


The documentation for this struct was generated from the following file: