|
group2 0.1.0
CSE 125 Group 2
|
Persistent UI state for the Animation Tester panel. More...
#include <AnimationTesterUI.hpp>
Public Attributes | |
| bool | show = false |
| Window visibility toggle. | |
| int | selectedClip = 0 |
| Integer value of a ClipId. | |
| int | targetEntityRaw = -1 |
| entt::entity raw value, or -1 for "local player". | |
| bool | showLocalBody = false |
| Render the local player's own body (third-person debug). | |
| float | playbackSpeedMul = 1.0f |
| Multiplier applied in debug-override playback. | |
Persistent UI state for the Animation Tester panel.
Kept alive across frames so combo boxes, checkboxes, and sliders remember their selection. Owned by Game (a plain field on the class).
| float AnimationTesterState::playbackSpeedMul = 1.0f |
Multiplier applied in debug-override playback.
| int AnimationTesterState::selectedClip = 0 |
Integer value of a ClipId.
| bool AnimationTesterState::show = false |
Window visibility toggle.
| bool AnimationTesterState::showLocalBody = false |
Render the local player's own body (third-person debug).
| int AnimationTesterState::targetEntityRaw = -1 |
entt::entity raw value, or -1 for "local player".