#include <Boilerplate.hpp>
◆ colorTarget
| const SDL_GPUColorTargetDescription* Boilerplate::PipelineDescription::colorTarget |
◆ depthTest
| bool Boilerplate::PipelineDescription::depthTest = false |
◆ depthWrite
| bool Boilerplate::PipelineDescription::depthWrite = true |
◆ fragmentShaderInfo
| const ShaderInfo* Boilerplate::PipelineDescription::fragmentShaderInfo = nullptr |
◆ rasterizer_state
| SDL_GPURasterizerState Boilerplate::PipelineDescription::rasterizer_state {} |
◆ reverseZ
| bool Boilerplate::PipelineDescription::reverseZ = false |
◆ shaderFormat
| SDL_GPUShaderFormat Boilerplate::PipelineDescription::shaderFormat |
◆ vertexInputLayout
| const VertexInputLayout* Boilerplate::PipelineDescription::vertexInputLayout = nullptr |
◆ vertexShaderInfo
| const ShaderInfo* Boilerplate::PipelineDescription::vertexShaderInfo = nullptr |
The documentation for this struct was generated from the following file: