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group2 0.1.0
CSE 125 Group 2
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Emitted when a rocket/grenade explodes. More...
#include <ParticleEvents.hpp>
Public Attributes | |
| glm::vec3 | pos {} |
| glm::vec3 | normal {0.0f, 1.0f, 0.0f} |
| float | blastRadius = 100.f |
| WeaponType | weaponType = WeaponType::Rocket |
Emitted when a rocket/grenade explodes.
| float ExplosionEvent::blastRadius = 100.f |
| glm::vec3 ExplosionEvent::normal {0.0f, 1.0f, 0.0f} |
| glm::vec3 ExplosionEvent::pos {} |
| WeaponType ExplosionEvent::weaponType = WeaponType::Rocket |