group2 0.1.0
CSE 125 Group 2
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ExplosionEvent Struct Reference

Emitted when a rocket/grenade explodes. More...

#include <ParticleEvents.hpp>

Public Attributes

glm::vec3 pos {}
glm::vec3 normal {0.0f, 1.0f, 0.0f}
float blastRadius = 100.f
WeaponType weaponType = WeaponType::Rocket

Detailed Description

Emitted when a rocket/grenade explodes.

Member Data Documentation

◆ blastRadius

float ExplosionEvent::blastRadius = 100.f

◆ normal

glm::vec3 ExplosionEvent::normal {0.0f, 1.0f, 0.0f}

◆ pos

glm::vec3 ExplosionEvent::pos {}

◆ weaponType

WeaponType ExplosionEvent::weaponType = WeaponType::Rocket

The documentation for this struct was generated from the following file: