group2 0.1.0
CSE 125 Group 2
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Game::PredictedPlayerState Struct Reference
Collaboration diagram for Game::PredictedPlayerState:
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Public Attributes

std::uint32_t tick = 0
Position position {}
PreviousPosition previousPosition {}
Velocity velocity {}
PlayerVisState vis {}
PlayerSimState sim {}
InputSnapshot input {}
bool valid = false

Member Data Documentation

◆ input

InputSnapshot Game::PredictedPlayerState::input {}

◆ position

Position Game::PredictedPlayerState::position {}

◆ previousPosition

PreviousPosition Game::PredictedPlayerState::previousPosition {}

◆ sim

PlayerSimState Game::PredictedPlayerState::sim {}

◆ tick

std::uint32_t Game::PredictedPlayerState::tick = 0

◆ valid

bool Game::PredictedPlayerState::valid = false

◆ velocity

Velocity Game::PredictedPlayerState::velocity {}

◆ vis

PlayerVisState Game::PredictedPlayerState::vis {}

The documentation for this struct was generated from the following file: