group2 0.1.0
CSE 125 Group 2
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ProjectileImpactEvent Struct Reference

Emitted when a projectile or hitscan hits a surface. More...

#include <ParticleEvents.hpp>

Public Attributes

glm::vec3 pos {}
 
glm::vec3 normal {}
 
SurfaceType surface = SurfaceType::Concrete
 
WeaponType weaponType = WeaponType::Rifle
 

Detailed Description

Emitted when a projectile or hitscan hits a surface.

Member Data Documentation

◆ normal

glm::vec3 ProjectileImpactEvent::normal {}

◆ pos

glm::vec3 ProjectileImpactEvent::pos {}

◆ surface

SurfaceType ProjectileImpactEvent::surface = SurfaceType::Concrete

◆ weaponType

WeaponType ProjectileImpactEvent::weaponType = WeaponType::Rifle

The documentation for this struct was generated from the following file: