group2 0.1.0
CSE 125 Group 2
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Renderer::ModelInstance Struct Reference

One loaded model instance in the scene. More...

Public Attributes

std::vector< GpuMeshmeshes
std::vector< SDL_GPUTexture * > textures
glm::mat4 transform {1.0f}
bool drawInScenePass = true
 False for models only used via EntityRenderCmd / WeaponViewmodel.

Detailed Description

One loaded model instance in the scene.

Member Data Documentation

◆ drawInScenePass

bool Renderer::ModelInstance::drawInScenePass = true

False for models only used via EntityRenderCmd / WeaponViewmodel.

◆ meshes

std::vector<GpuMesh> Renderer::ModelInstance::meshes

◆ textures

std::vector<SDL_GPUTexture*> Renderer::ModelInstance::textures

◆ transform

glm::mat4 Renderer::ModelInstance::transform {1.0f}

The documentation for this struct was generated from the following file: