|
group2 0.1.0
CSE 125 Group 2
|
One loaded model instance in the scene. More...
Public Attributes | |
| std::vector< GpuMesh > | meshes |
| std::vector< SDL_GPUTexture * > | textures |
| glm::mat4 | transform {1.0f} |
| bool | drawInScenePass = true |
| False for models only used via EntityRenderCmd / WeaponViewmodel. | |
One loaded model instance in the scene.
| bool Renderer::ModelInstance::drawInScenePass = true |
False for models only used via EntityRenderCmd / WeaponViewmodel.
| std::vector<GpuMesh> Renderer::ModelInstance::meshes |
| std::vector<SDL_GPUTexture*> Renderer::ModelInstance::textures |
| glm::mat4 Renderer::ModelInstance::transform {1.0f} |