◆ active
| bool SfxSystem::Source::active = false |
◆ age
| float SfxSystem::Source::age = 0.0f |
◆ bus
◆ busGain
| float SfxSystem::Source::busGain = 1.0f |
◆ cursor
| float SfxSystem::Source::cursor = 0.0f |
◆ fullGainDistance
◆ gain
| float SfxSystem::Source::gain = 1.0f |
◆ handle
◆ hasVoiceSeq
| bool SfxSystem::Source::hasVoiceSeq = false |
◆ loop
| bool SfxSystem::Source::loop = false |
◆ lowPassStateL
| float SfxSystem::Source::lowPassStateL = 0.0f |
◆ lowPassStateR
| float SfxSystem::Source::lowPassStateR = 0.0f |
◆ maxBusInstances
| std::uint16_t SfxSystem::Source::maxBusInstances = 0 |
◆ maxInstances
| std::uint16_t SfxSystem::Source::maxInstances = 0 |
◆ newestVoiceSeq
| std::uint16_t SfxSystem::Source::newestVoiceSeq = 0 |
◆ occluded
| bool SfxSystem::Source::occluded = false |
◆ playingId
Which sound this voice is playing.
◆ position
| glm::vec3 SfxSystem::Source::position {0.0f} |
◆ positional
| bool SfxSystem::Source::positional = false |
◆ priority
| float SfxSystem::Source::priority = 1.0f |
◆ silentDistance
◆ speaker
◆ velocity
| glm::vec3 SfxSystem::Source::velocity {0.0f} |
◆ voicePcm
| std::vector<float> SfxSystem::Source::voicePcm |
◆ voiceReadFrame
| std::size_t SfxSystem::Source::voiceReadFrame = 0 |
◆ voiceStream
| bool SfxSystem::Source::voiceStream = false |
The documentation for this struct was generated from the following file: