#include <AudioRuntime.hpp>
◆ bus
◆ cooldownSeconds
| float audio::AudioClipDef::cooldownSeconds = 0.0f |
◆ fullGainDistance
◆ gain
| float audio::AudioClipDef::gain = 1.0f |
◆ id
◆ loop
| bool audio::AudioClipDef::loop = false |
◆ maxInstances
| std::uint16_t audio::AudioClipDef::maxInstances = 0 |
◆ name
| std::string audio::AudioClipDef::name |
◆ priority
| float audio::AudioClipDef::priority = 1.0f |
◆ sfx
◆ silentDistance
◆ spatial
| bool audio::AudioClipDef::spatial = false |
The documentation for this struct was generated from the following file: