#include <AudioRuntime.hpp>
◆ bus
◆ cooldownSeconds
| float audio::AudioCommand::cooldownSeconds = 0.0f |
◆ fullGainDistance
◆ gain
| float audio::AudioCommand::gain = 1.0f |
◆ loop
| bool audio::AudioCommand::loop = false |
◆ maxBusInstances
| std::uint16_t audio::AudioCommand::maxBusInstances = 0 |
◆ maxInstances
| std::uint16_t audio::AudioCommand::maxInstances = 0 |
◆ position
| glm::vec3 audio::AudioCommand::position {0.0f} |
◆ positional
| bool audio::AudioCommand::positional = false |
◆ priority
| float audio::AudioCommand::priority = 1.0f |
◆ sfx
◆ silentDistance
◆ type
◆ velocity
| glm::vec3 audio::AudioCommand::velocity {0.0f} |
The documentation for this struct was generated from the following file: