Map-cooking validation counters for authored collision triangle meshes.
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#include <TriMeshCollision.hpp>
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| bool | valid () const noexcept |
Map-cooking validation counters for authored collision triangle meshes.
◆ valid()
| bool physics::TriMeshValidationReport::valid |
( |
| ) |
const |
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inlinenodiscardnoexcept |
◆ degenerateTriangles
| uint32_t physics::TriMeshValidationReport::degenerateTriangles {0} |
◆ duplicatedOppositeWindingFaces
| uint32_t physics::TriMeshValidationReport::duplicatedOppositeWindingFaces {0} |
◆ invalidIndices
| uint32_t physics::TriMeshValidationReport::invalidIndices {0} |
◆ nonManifoldEdges
| uint32_t physics::TriMeshValidationReport::nonManifoldEdges {0} |
◆ triangleCount
| uint32_t physics::TriMeshValidationReport::triangleCount {0} |
The documentation for this struct was generated from the following file: