Aggregate validation counters across a whole authored collision set.
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#include <TriMeshCollision.hpp>
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| bool | valid () const noexcept |
Aggregate validation counters across a whole authored collision set.
◆ valid()
| bool physics::TriMeshValidationTotals::valid |
( |
| ) |
const |
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inlinenodiscardnoexcept |
◆ degenerateTriangles
| uint32_t physics::TriMeshValidationTotals::degenerateTriangles {0} |
◆ duplicatedOppositeWindingFaces
| uint32_t physics::TriMeshValidationTotals::duplicatedOppositeWindingFaces {0} |
◆ invalidIndices
| uint32_t physics::TriMeshValidationTotals::invalidIndices {0} |
◆ invalidMeshCount
| uint32_t physics::TriMeshValidationTotals::invalidMeshCount {0} |
◆ meshCount
| uint32_t physics::TriMeshValidationTotals::meshCount {0} |
◆ nonManifoldEdges
| uint32_t physics::TriMeshValidationTotals::nonManifoldEdges {0} |
◆ triangleCount
| uint32_t physics::TriMeshValidationTotals::triangleCount {0} |
The documentation for this struct was generated from the following file: