Daniel Barajas is a CSE major and is responsible for networking and A* pathfinding for Broadsides.
Daniel – Week 10 Report
Concrete Goals
- Finish up basic A* path finding
- Help Fix bug
Goals Accomplished
- Both finished
Reasons for Unaccomplished Goals
- None.
Goals for Next Week
- Help fix bugs
- Play test
- Have fun
Morale
- Once again ==> http://www.youtube.com/watch?v=gncqw7X6gMU
Daniel – Week 9 Report
Concrete Goals
- Finished up basic A* path finding (fixed my bug)
- Finish client disconnect networking logic?
- help testing?
Goals Accomplished
- Ben finished the disconnect networking logic
- Finished basic A* (now just need to integrate it)
Reasons for Unaccomplished Goals
- ….
Goals for Next Week
- Finalize A* and integrate it so ships follow the paths.
- More networking fixes and functionality.
Morale
- 2nd wind morale.
Daniel – Week 8 Report
Concrete Goals
- Finish up A* path finding (or figure out if it works)
- Finish client disconnect networking logic
- More networking specific work?
- Help where need be in game logic?
- help testing?
Goals Accomplished
- None, Sungod and feeling lazy and burnt out wasn’t helpful either.
- Almost done with speeding up A*.
Daniel – Week 7 Report
Concrete Goals
- Added a few bits of network coded
- Helped out with some game logic
Goals Accomplished
- Added a few bits of network coded
- Helped out with some game logic
Reasons for Unaccomplished Goals
- crazy workload
Goals for Next Week
- Finish up A* path finding (or figure out if it works)
- Finish client disconnect networking logic
- More networking specific work?
- Help where...Read More »
Daniel – Week 6 Report
Concrete Goals
- Formalize more of network code so that both client and network recognize different kinds of objects (right now only recognizing players by default)
- Help out on game logic or any other area of need
Goals Accomplished
- Formalized the code so there’s more just player object are being sent of the ntwork (works...Read More »
Daniel – Week 5 Report
Concrete Goals
- Formalize more of network code so that both client and network recognize different kinds of objects (right now only recognizing players by default)
- Help out on game logic or any other area of need
Goals Accomplished
- Formalized the code so there’s more just player object are being sent of the ntwork (works...Read More »
Daniel - Week 4 Report
Concrete Goals
– Work on more networking code
– Help out with game logic
Goals Accomplished
- Little help on game logic
- Not much extent to the networking
Reasons for Unaccomplished Goals
Made it clear that last week and this week was catch up for 155 / midterm study for my other classes. Recent illness.
Goals for Next Week
–...Read More »
Daniel – Week 3 Report
Concrete Goals
– rampup on c++ networking code/concepts
– create basic client / server programs to solidify learning
– learn code base, set up svn and get the project (VS2010 set up)
– pick up a few things from other group members
Goals Accomplished
- Ramped up on C++ networking theory and code!
- Created sample side programs that...Read More »
Daniel - Week 2 Report
Concrete Goals
– rampup on c++ networking code/concepts
– create basic client / server programs to solidify learning
– learn code base, set up svn and get the project (VS2010 set up)
– pick up a few things from other group members
Goals Accomplished
- Ramped up on C++ networking theory and code (winsock2.h, etc.)
- Created sample side...Read More »
Daniel - Week 1 Report
Concrete Goals
Starting this week
Goals Accomplished
Starting this week
Reasons for Unaccomplished Goals
Starting this week
Goals for Next Week
- Dev Environment Setup
- Hack up some C++ networking code/small client-server program (learning)
- Reading API documentation / guides / etc.
Morale
Pretty pumped!!
...Read More »
