Daniel

Daniel Barajas is a CSE major and is responsible for networking and A* pathfinding for Broadsides.

Daniel – Week 10 Report

Concrete Goals

  • Finish up basic A* path finding
  • Help Fix bug

Goals Accomplished

  • Both finished

Reasons for Unaccomplished Goals

  • None.

Goals for Next Week

  • Help fix bugs
  • Play test
  • Have fun

Morale

  • Once again ==> http://www.youtube.com/watch?v=gncqw7X6gMU
...Read More »

Daniel – Week 9 Report

Concrete Goals

  • Finished up basic A* path finding (fixed my bug)
  • Finish client disconnect networking logic?
  • help testing?

Goals Accomplished

  • Ben finished the disconnect networking logic
  • Finished basic A* (now just need to integrate it)

Reasons for Unaccomplished Goals

  • ….

Goals for Next Week

  • Finalize A* and integrate it so ships follow the paths.
  • More networking fixes and functionality.

Morale

  • 2nd wind morale.
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Daniel – Week 8 Report

Concrete Goals

  • Finish up A* path finding (or figure out if it works)
  • Finish client disconnect networking logic
  • More networking specific work?
  • Help where need be in game logic?
  • help testing?

Goals Accomplished

  • None, Sungod and feeling lazy and burnt out wasn’t helpful either.
  • Almost done with speeding up A*.

Reasons for Unaccomplished Goals

  • See above.

Goals for Next Week

Daniel – Week 7 Report

Concrete Goals

  • Added a few bits of network coded
  • Helped out with some game logic

Goals Accomplished

  • Added a few bits of network coded
  • Helped out with some game logic

Reasons for Unaccomplished Goals

  • crazy workload

Goals for Next Week

  • Finish up A* path finding (or figure out if it works)
  • Finish client disconnect networking logic
  • More networking specific work?
  • Help where...Read More »

Daniel – Week 6 Report

Concrete Goals

  • Formalize more of network code so that both client and network recognize different kinds of objects (right now only recognizing players by default)
  • Help out on game logic or any other area of need

Goals Accomplished

  • Formalized the code so there’s more just player object are being sent of the ntwork (works...Read More »

Daniel – Week 5 Report

Concrete Goals

  • Formalize more of network code so that both client and network recognize different kinds of objects (right now only recognizing players by default)
  • Help out on game logic or any other area of need

Goals Accomplished

  • Formalized the code so there’s more just player object are being sent of the ntwork (works...Read More »

Daniel - Week 4 Report

Concrete Goals

– Work on more networking code

– Help out with game logic

Goals Accomplished

  • Little help on game logic
  • Not much extent to the networking

Reasons for Unaccomplished Goals

Made it clear that last week and this week was catch up for 155 / midterm study for my other classes. Recent illness.

Goals for Next Week

–...Read More »


Daniel – Week 3 Report

Concrete Goals

– rampup on c++ networking code/concepts

– create basic client / server programs to solidify learning

– learn code base, set up svn and get the project (VS2010 set up)

– pick up a few things from other group members

Goals Accomplished

  • Ramped up on C++ networking theory and code!
  • Created sample side programs that...Read More »

Daniel - Week 2 Report

Concrete Goals

– rampup on c++ networking code/concepts

– create basic client / server programs to solidify learning

– learn code base, set up svn and get the project (VS2010 set up)

– pick up a few things from other group members

Goals Accomplished

  • Ramped up on C++ networking theory and code (winsock2.h, etc.)
  • Created sample side...Read More »

Daniel - Week 1 Report

Concrete Goals

Starting this week

Goals Accomplished

Starting this week

Reasons for Unaccomplished Goals

Starting this week

Goals for Next Week

  • Dev Environment Setup
  • Hack up some C++ networking code/small client-server program (learning)
  • Reading API documentation / guides / etc.

Morale

Pretty pumped!!

...Read More »