Nicole

Nicole Oliver is the sole artist behind Broadsides and is responsible for the UI, 3D models, and textures. She is a studio art major and Vice President of the Video Game Development Club (http://gamedev.ucsd.edu).

Nicole - Week 10 Report

Concrete Goals

  • game icon
  • back button on join menu
  • more/better land textures
  • model some better rocks and bushes
  • possible shipwreck model on land?
  • KRAKEN model (at least a filler)
  • sun texture
  • tweak stuff on the HUD
  • change the upgrade buttons so they’re 1, 2, and 3
  • loading screen?

Goals Accomplished

  • everything accept more environment models, and kraken (not using)

Reasons for Unaccomplished Goals

Nicole - Week 9 Report

Concrete Goals

  • fix the HUD
  • finish the pirate ship hulls
  • NPC ship textures
  • work with Ryan on land textures/environment/sail colors
  • KRAKEN concepting/modelling
  • make birds over ports?

Goals Accomplished

  • finished HUD (until Chung informs me otherwise)
  • finished pirate ship hulls (for now, will polish more if I have time)
  • finished jolly roger sails
  • finished NPC ship textures, minus a few extra details
  • started...Read More »

Nicole - Week 8 Report

Concrete Goals

  • finalize HUD
  • unwrap/texture ships
  • more land textures for when Ryan comes back to us from Diablo-land

Goals Accomplished

  • finished most of the HUD textures
  • briefly touched on the loading screen
  • textured NPC and pirate ports
  • textured pirate ship sails/some of the hulls

Reasons for Unaccomplished Goals

  • I took a bit of a break this week to catch up...Read More »

Nicole - Week 7 Report

Concrete Goals

  • better HUD textures
  • ship texturing
  • ship high-poly normal map baking
  • other ship stuff
  • if I have time, land textures

Goals Accomplished

  • NPC attack ships/trade ships modelled
  • Pirate ship hull modeled, 3 levels of sails modeled
  • Ships partially UV’d/textured
  • Some HUD concepts made… not finished
  • tweaked some main menu stuff

Reasons for Unaccomplished Goals

Nicole - Week 6 Report

Concrete Goals

  • mock up some damage/explosion sprites
  • ship theme variations for pirate ships (with sails)
  • model/textures for NPC ships

Goals Accomplished

  • finished NPC port and pirate models (final)
  • main menu splash screen iteration 2 (final except for logo?)
  • a couple of iterations of font textures

Reasons for Unaccomplished Goals

  • Ryan’s gonna handle damage with particle effects!
  • also, modeling the ports...Read More »

Nicole - Week 5 Report

Concrete Goals

  • mock up some damage/explosion sprites
  • redo some of the ship models – add variation
  • do initial ship UVs

Goals Accomplished

  • made a cleaner ship model
  • did a tester UV unwrap for it
  • restructured and fixed the art assets directory (with Alex)

Reasons for Unaccomplished Goals

  • external (but foreseen) interruptions

Goals for Next Week

  • mock up some damage/explosion sprites
  • ship theme...Read More »

Nicole - Week 4 Report

Concrete Goals

  • continue filler textures/models: ship/s, more town, more trees, harbor
  • continue working on HUD
  • results screen
  • skybox

Goals Accomplished

  • a basic ship model with filler texturing
  • more concept art
  • high(er) poly palm tree model
  • skydome model and texture
  • reorganization of texture/model heirarchy (w/Alex)
  • began processing textures with normal/specular/etc mapping
  • HUD filler textures
  • results screen concept

Reasons for Unaccomplished Goals

I think I accomplished all...Read More »


Nicole - Week 3 Report

Concrete Goals

  • skybox draft
  • textures for the models
  • filler models (work with Alex)
  • continuing concepting

Goals Accomplished

  • filler models and textures (cannonball, town, palm tree, rocks)
  • HUD concepts
  • main menu filler buttons

Reasons for Unaccomplished Goals

I’m gonna take care of the skybox today or tomorrow.. made sense to concept the HUD first.

Goals for Next Week

  • continue filler textures/models: ship/s, more...Read More »

Nicole - Week 2 Report

Concrete Goals

  • basic filler 3d models/textures
  • UI design draft (main menu)
  • concept art
  • report emoticons

Goals Accomplished

  • some textures
  • concept art
  • UI design draft (main menu, host, join, options, credits)

Reasons for Unaccomplished Goals

Still fleshing out what needs to be modeled… and the emoticons didn’t seem that important. I moved around priorities a lot. The concept art is taking...Read More »


Nicole - Week 1 Report

Concrete Goals

Starting this week

Goals Accomplished

Starting this week

Reasons for Unaccomplished Goals

Starting this week

Goals for Next Week

  • basic filler 3d models/textures
  • UI design draft (main menu)
  • concept art
  • report emoticons

Morale

Ready to go!

...Read More »