Nicole Oliver is the sole artist behind Broadsides and is responsible for the UI, 3D models, and textures. She is a studio art major and Vice President of the Video Game Development Club (http://gamedev.ucsd.edu).
Nicole - Week 10 Report
Concrete Goals
- game icon
- back button on join menu
- more/better land textures
- model some better rocks and bushes
- possible shipwreck model on land?
- KRAKEN model (at least a filler)
- sun texture
- tweak stuff on the HUD
- change the upgrade buttons so they’re 1, 2, and 3
- loading screen?
Goals Accomplished
- everything accept more environment models, and kraken (not using)
Reasons for Unaccomplished Goals
- I...Read More »
Nicole - Week 9 Report
Concrete Goals
- fix the HUD
- finish the pirate ship hulls
- NPC ship textures
- work with Ryan on land textures/environment/sail colors
- KRAKEN concepting/modelling
- make birds over ports?
Goals Accomplished
- finished HUD (until Chung informs me otherwise)
- finished pirate ship hulls (for now, will polish more if I have time)
- finished jolly roger sails
- finished NPC ship textures, minus a few extra details
- started...Read More »
Nicole - Week 8 Report
Concrete Goals
- finalize HUD
- unwrap/texture ships
- more land textures for when Ryan comes back to us from Diablo-land
Goals Accomplished
- finished most of the HUD textures
- briefly touched on the loading screen
- textured NPC and pirate ports
- textured pirate ship sails/some of the hulls
Reasons for Unaccomplished Goals
- I took a bit of a break this week to catch up...Read More »
Nicole - Week 7 Report
Concrete Goals
- better HUD textures
- ship texturing
- ship high-poly normal map baking
- other ship stuff
- if I have time, land textures
Goals Accomplished
- NPC attack ships/trade ships modelled
- Pirate ship hull modeled, 3 levels of sails modeled
- Ships partially UV’d/textured
- Some HUD concepts made… not finished
- tweaked some main menu stuff
Reasons for Unaccomplished Goals
- The HUD is not as simple to skin...Read More »
Nicole - Week 6 Report
Concrete Goals
- mock up some damage/explosion sprites
- ship theme variations for pirate ships (with sails)
- model/textures for NPC ships
Goals Accomplished
- finished NPC port and pirate models (final)
- main menu splash screen iteration 2 (final except for logo?)
- a couple of iterations of font textures
Reasons for Unaccomplished Goals
- Ryan’s gonna handle damage with particle effects!
- also, modeling the ports...Read More »
Nicole - Week 5 Report
Concrete Goals
- mock up some damage/explosion sprites
- redo some of the ship models – add variation
- do initial ship UVs
Goals Accomplished
- made a cleaner ship model
- did a tester UV unwrap for it
- restructured and fixed the art assets directory (with Alex)
Reasons for Unaccomplished Goals
- external (but foreseen) interruptions
Goals for Next Week
- mock up some damage/explosion sprites
- ship theme...Read More »
Nicole - Week 4 Report
Concrete Goals
- continue filler textures/models: ship/s, more town, more trees, harbor
- continue working on HUD
- results screen
- skybox
Goals Accomplished
- a basic ship model with filler texturing
- more concept art
- high(er) poly palm tree model
- skydome model and texture
- reorganization of texture/model heirarchy (w/Alex)
- began processing textures with normal/specular/etc mapping
- HUD filler textures
- results screen concept
Reasons for Unaccomplished Goals
I think I accomplished all...Read More »
Nicole - Week 3 Report
Concrete Goals
- skybox draft
- textures for the models
- filler models (work with Alex)
- continuing concepting
Goals Accomplished
- filler models and textures (cannonball, town, palm tree, rocks)
- HUD concepts
- main menu filler buttons
Reasons for Unaccomplished Goals
I’m gonna take care of the skybox today or tomorrow.. made sense to concept the HUD first.
Goals for Next Week
- continue filler textures/models: ship/s, more...Read More »
Nicole - Week 2 Report
Concrete Goals
- basic filler 3d models/textures
- UI design draft (main menu)
- concept art
- report emoticons
Goals Accomplished
- some textures
- concept art
- UI design draft (main menu, host, join, options, credits)
Reasons for Unaccomplished Goals
Still fleshing out what needs to be modeled… and the emoticons didn’t seem that important. I moved around priorities a lot. The concept art is taking...Read More »
Nicole - Week 1 Report
Concrete Goals
Starting this week
Goals Accomplished
Starting this week
Reasons for Unaccomplished Goals
Starting this week
Goals for Next Week
- basic filler 3d models/textures
- UI design draft (main menu)
- concept art
- report emoticons
Morale
Ready to go!
...Read More »

