Project Schedule
From Group 4
Week | Graphics | Modelling | Music | Game Engine | Game Logic | Networking | Milestones |
1 | Planning/Setup | Concept Art | Research | Planning/Setup | Planning/Setup | Planning/Setup | Setup |
2 | Object Loading, Camera | Cubes, Concept Art | Start working with DirectSound | Object Management | XBox Controls mapping, config file, debug console | Basic Network working (Message Passing) | |
3 | Basic HUD, Collision Detection, Textures | Basic Tentacle, One Character Model | Rendering of boss and character | Basic Movement | Client/Server, Game Engine Integration | ||
4 | Arena Textures/Lighting | Basic Head, Basic Arena | Integrate basic sound effects with Engine | Basic Physics, Render Arena | Character/Boss attacks, Death Logic | Multiple Clients working | MVP |
5 | Shaders, Particle Effects | Basic Animation, Second Character Model | Sound effects for boss | More complex Physics, switching of gravity | Multiple Players | Testing/Maintenance | |
6 | Animations | Dungeon Model | Background music for the Battle | Complex character and boss movement + attacks | Alpha | ||
7 | Dungeon Lighting/Textures | Third and Fourth Character Models | Sound effects for characters | Tutorial Dungeon logic | |||
8 | Additional Effects, Black Box Testing | Menu, Intro Scene, Exit Scene | More sound effects, Black Box Testing | Black Box Testing | Black Box Testing | Black Box Testing | |
9 | Debug/Cleanup | Debug/Cleanup | Debug/Cleanup | Debug/Cleanup | Debug/Cleanup | Debug/Cleanup | Beta |
10 | Catch Up | Catch Up | Catch Up | Catch Up | Catch Up | Catch Up | Demo |