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| 05/27/2001 - John Gallagher
Because of some issues of the keyboard/mouse/joystick all fighting for control of the player, we've momentarily decided to disable the mouse, and permanently disable the joystick b/c of calibration issues. Gamepad will continue to be supported. |
| 05/23/2001 - Baylor Triplett
Action mapping is working! All input devices should be automatically configured!
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| 05/21/2001 - Baylor Triplett
The gamepad and other generic joysticks work now.
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| 05/12/2001 - Baylor Triplett
We decided for now that jump will be a special item. So, there is one less key.
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| 05/09/2001 - Nick Castin
There is a delay on key input during menu navigation, so the keys aren't overly sensitive anymore. Submenus are implemented, at least to the point that we need them to be right now. |
| 5/07/01 - Baylor Triplett
We have decided that the mouse isn't really helpful for controlling our game.
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| 5/01/01 - Baylor Triplett
The directinput code is integrated with our new combined, SpudRacer code.
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| 4/25/01 - Baylor Triplett
All the input framework and code is done. The keyboard, mouse and gamepad
can be used in the game. Forcefeedback devices would be easy to code for.
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| 4/22/01 - Baylor Triplett
Action mapping would be nice to do. Sometime soon... |