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| 5/09/01 Sanjit Patel
Our menu is almost done. Now when someone hits esc during game play the menu will pop up. You could do things like turn sound on or off and other typical menu things. We're also beginning to create SpudItem. With SpudItem, we'll have objects in our game such as projectiles, the remote control, health bonuses, etc. Once this is done, we'll have a good way to keep record on which items a player has and what an item does if it is used. |
| 5/01/01 Sanjit Patel
Well, SpudPrint and SpudScroll were easily merged with everyone else's code on Saturday. Some improvements I made on them after the merge were:
Our group is going to meet on Friday and work through the weekend together. So the things that I'm working on right now for Friday are the menu interface and the heads-up display. The menu will be just like any other menu for a game. You can exit the game, change audio/video settings, etc. I'm guessing the time I put into getting doing this elegantly will probably be less than if I hack my way through this and want to change something later.
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| 4/27/01 Sanjit Patel
SpudFont is all ready to be integrated with everyone's code tomorrow. I've cleaned it up and it's very modular, so it shouldn't be a problem. I've emailed everyone the documentation. Now I'm going to finish up the status bar that I started a while ago. This it's mainly for aesthetics, so I'll work on things with more priority as they come up. Here's a screen shot! Ignore the ugly bright cyan bar on the bottom. That's the status bar I was working on. It'll look better soon. The text on the bottom shows what SpudFont can do. It works just like any other printf() statement -- even with variables. SpudFont lets you position and add a gradient and/or shadow to the text. The panel on the top shows SpudScroll. It'll be used for system messages and messages from other player. The text scrolls up as it receives more lines to print. It has the same abilities as SpudFont, namely you can add a gradient and/or shadow and set the position. Right now just for testing the scrolling text, a line of text appear whenever a player moves.
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| 4/24/01 Sanjit Patel
I got most of SpudFont done, so we can have messages on the screen. SpudFont3D is almost done, I just need to finish up the lighting. And once that's done, it'll be easy to get menus. Tomorrow doesn't seem unreasonable. |