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Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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#include <introcutscene.hpp>
Public Member Functions | |
| IntroCutscene () | |
| bool | update () |
| LoadIntroCutsceneEvent | toNetwork () |
Data Fields | |
| int | ticks |
| ServerGameState | state |
| EntityID | pov_eid |
| EntityID | dm_eid |
| std::array< boost::optional< SharedObject >, MAX_POINT_LIGHTS > | lights |
Static Public Attributes | |
| static const int | START_TICK = 1 |
| static const int | STOP_MOVING_TICK = START_TICK + 250 |
| static const int | GATE_RAISE_TICK = STOP_MOVING_TICK + 30 |
| static const int | GATE_STOP_RAISE_TICK = GATE_RAISE_TICK + 200 |
| static const int | LIGHTNING_1_TICK = GATE_STOP_RAISE_TICK + 80 |
| static const int | LIGHTNING_2_TICK = LIGHTNING_1_TICK + 50 |
| static const int | LIGHTNING_3_TICK = LIGHTNING_2_TICK + 40 |
| static const int | START_PLAYER_THEME_TICK = LIGHTNING_3_TICK + 110 |
| static const int | EXIT_CUTSCENE_TICK = START_PLAYER_THEME_TICK + 240 |
| IntroCutscene::IntroCutscene | ( | ) |
| LoadIntroCutsceneEvent IntroCutscene::toNetwork | ( | ) |
| bool IntroCutscene::update | ( | ) |
update to the next frame of the cutscene
| EntityID IntroCutscene::dm_eid |
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| std::array<boost::optional<SharedObject>, MAX_POINT_LIGHTS> IntroCutscene::lights |
| EntityID IntroCutscene::pov_eid |
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| ServerGameState IntroCutscene::state |
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| int IntroCutscene::ticks |