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Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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#include <event.hpp>
Public Member Functions | |
| LoadIntroCutsceneEvent ()=default | |
| LoadIntroCutsceneEvent (const SharedGameState &state, EntityID pov_eid, EntityID dm_eid, const std::array< boost::optional< SharedObject >, MAX_POINT_LIGHTS > &lights) | |
| DEF_SERIALIZE (Archive &ar, const unsigned int version) | |
Data Fields | |
| SharedGameState | state |
| EntityID | pov_eid |
| EntityID | dm_eid |
| std::array< boost::optional< SharedObject >, MAX_POINT_LIGHTS > | lights |
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default |
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inlineexplicit |
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inline |
| EntityID LoadIntroCutsceneEvent::dm_eid |
| std::array<boost::optional<SharedObject>, MAX_POINT_LIGHTS> LoadIntroCutsceneEvent::lights |
| EntityID LoadIntroCutsceneEvent::pov_eid |
| SharedGameState LoadIntroCutsceneEvent::state |