#include <server.hpp>
◆ Server()
| Server::Server |
( |
boost::asio::io_context & |
io_context, |
|
|
GameConfig |
config |
|
) |
| |
◆ doTick()
| std::chrono::milliseconds Server::doTick |
( |
| ) |
|
Do one game tick
- Returns
- Time in MS to wait until starting next tick
◆ genNewEID()
◆ getAllClientEvents()
◆ sendLightSourceUpdates()
◆ sendSoundCommands()
| void Server::sendSoundCommands |
( |
| ) |
|
◆ sendUpdateToAllClients()
| void Server::sendUpdateToAllClients |
( |
Event |
event | ) |
|
◆ updateGameState()
The documentation for this class was generated from the following files: