Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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Data Structures | Typedefs
server.hpp File Reference
#include <boost/asio/ip/udp.hpp>
#include <boost/asio/io_context.hpp>
#include <thread>
#include <atomic>
#include <unordered_map>
#include <memory>
#include <chrono>
#include "server/lobbybroadcaster.hpp"
#include "server/game/introcutscene.hpp"
#include "shared/network/session.hpp"
#include "shared/utilities/config.hpp"
#include "shared/utilities/typedefs.hpp"
#include "server/game/servergamestate.hpp"

Go to the source code of this file.

Data Structures

class  Server
 

Typedefs

using EventList = std::vector< std::pair< EntityID, Event > >
 Represents a list of events from a certain client with a specified ID. More...
 

Typedef Documentation

◆ EventList

using EventList = std::vector<std::pair<EntityID, Event> >

Represents a list of events from a certain client with a specified ID.