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Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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#include <boost/asio/ip/udp.hpp>#include <boost/asio/io_context.hpp>#include <thread>#include <atomic>#include <unordered_map>#include <memory>#include <chrono>#include "server/lobbybroadcaster.hpp"#include "server/game/introcutscene.hpp"#include "shared/network/session.hpp"#include "shared/utilities/config.hpp"#include "shared/utilities/typedefs.hpp"#include "server/game/servergamestate.hpp"Go to the source code of this file.
Data Structures | |
| class | Server |
Typedefs | |
| using | EventList = std::vector< std::pair< EntityID, Event > > |
| Represents a list of events from a certain client with a specified ID. More... | |