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Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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#include "server/game/gridcell.hpp"#include "shared/utilities/constants.hpp"#include "shared/utilities/typedefs.hpp"#include "shared/game/sharedgamestate.hpp"#include "shared/utilities/config.hpp"#include "shared/utilities/smartvector.hpp"#include "shared/utilities/custom_hash.hpp"#include "server/audio/soundtable.hpp"#include "server/game/object.hpp"#include "shared/game/event.hpp"#include "server/game/grid.hpp"#include "server/game/objectmanager.hpp"#include "server/game/spawner.hpp"#include <string>#include <vector>#include <chrono>#include <unordered_map>#include <queue>#include <boost/container_hash/hash.hpp>Go to the source code of this file.
Data Structures | |
| struct | IntPairHash |
| class | ServerGameState |
| The ServerGameState class contains all abstract game state data and logic for a single game state instance (i.e., for one match played by 4 players). More... | |
Typedefs | |
| using | EventList = std::vector< std::pair< EntityID, Event > > |
| Represents a list of events from a certain client with a specified ID. More... | |