21 FakeWall(glm::vec3 corner, glm::vec3 dimensions);
33 std::chrono::time_point<std::chrono::system_clock> transition_time;
Definition: fakewall.hpp:15
static const std::chrono::seconds TIME_VISIBLE
Definition: fakewall.hpp:23
bool shouldReset(ServerGameState &state) override
Definition: fakewall.cpp:24
static const std::chrono::seconds TIME_INVISIBLE
Definition: fakewall.hpp:24
bool shouldTrigger(ServerGameState &state) override
Definition: fakewall.cpp:15
The ServerGameState class contains all abstract game state data and logic for a single game state ins...
Definition: servergamestate.hpp:43