171 const std::string& path, MapCollisionData& out, glm::vec3 position,
float scale,
bool decomposeNonConvex =
false);
Swept AABB and sphere collision queries against world geometry.
Pure physics math — no ECS types, no registry.
Definition MapLoader.cpp:51
bool loadMapCollision(const std::string &path, MapCollisionData &out, const MapLoadOptions &opts)
API.
Definition MapLoader.cpp:1232
bool loadPropCollision(const std::string &path, MapCollisionData &out, glm::vec3 position, float scale, bool decomposeNonConvex)
Load collision for a standalone prop GLB and append to existing collision data.
Definition MapLoader.cpp:1297
Collision data.
Definition MapLoader.hpp:36
std::vector< WorldTriMesh > triMeshes
Definition MapLoader.hpp:42
std::vector< WorldAABB > boxes
Definition MapLoader.hpp:38
std::vector< WorldSphere > spheres
Definition MapLoader.hpp:41
std::vector< WorldBrush > brushes
Definition MapLoader.hpp:39
std::vector< WorldCylinder > cylinders
Definition MapLoader.hpp:40
WorldGeometry geometry() const
Return a non-owning WorldGeometry view into this data.
Definition MapLoader.hpp:49
std::vector< Plane > planes
Definition MapLoader.hpp:37
Load options.
Definition MapLoader.hpp:64
bool guessShapesProcessed
In separated mode (allMeshesAreCollision = false), should the loader auto-detect/guess each collision...
Definition MapLoader.hpp:107
bool allMeshesAreCollision
When true, every mesh in the file is treated as both visual and collision geometry.
Definition MapLoader.hpp:77
std::string collisionCollection
Name of the Blender collection (= Assimp parent node) whose children are collision geometry.
Definition MapLoader.hpp:72
float scale
Uniform scale applied to every vertex position (e.g. 39.37 for m → in).
Definition MapLoader.hpp:66
bool addFloorPlane
When true, an infinite floor plane is added at the lowest Y coordinate found across all collision geo...
Definition MapLoader.hpp:82
bool decomposeNonConvex
In separated mode with shape-guessing on, when a collision mesh is non-convex (so it can't be a singl...
Definition MapLoader.hpp:129
All world collision geometry for one tick.
Definition SweptCollision.hpp:100