Here is a list of all functions with links to the classes they belong to:
- s -
- safeNormalize() : EnergyTeslaArcEffect
- sampler() : HudSvgAtlas
- samplers() : CharacterAnimator
- scale() : SdfAtlas
- scanForConnectedGamepads() : Game
- scanHDRFiles() : NewRenderer
- ScopedClosestPointContext() : physics::perf::ScopedClosestPointContext
- ScopedTerminalFont() : menu_theme::ScopedTerminalFont
- ScopedTheme() : menu_theme::ScopedTheme
- scopeMask() : HudContext
- ScopeTimer() : group2::perf::ScopeTimer
- Scoreboard() : Scoreboard
- screenContext() : App
- ScreenDecalWidget() : ScreenDecalWidget
- sdfAtlas() : ParticleSystem
- sdfReady() : ParticleSystem
- segA() : physics::CapsuleShape
- segB() : physics::CapsuleShape
- selectMatchAbilityPool() : ServerGame
- send() : Client, MessageStream, net::UdpEndpoint, net::UdpSessionTransport
- sendCancelStartMatch() : Client
- sendChatMessage() : Client
- sendConnectionAccepted() : net::UdpSessionTransport
- sendConnectionRequest() : net::UdpSessionTransport
- sendDatagramBytes() : net::UdpEndpoint
- sendDirect() : net::UdpSessionTransport
- sendDirectory() : GlobalDirectoryServer
- sendDirectoryControl() : net::UdpSessionTransport
- sendDirectoryHeartbeat() : Server
- sendDiscoverySettings() : Client
- sendFragmented() : net::UdpEndpoint
- sendGameplayReady() : Client
- sendInputSnapshot() : Client
- sendKeepAlives() : net::UdpSessionTransport
- sendLobbyStateToAllPlayers() : LobbyManager
- sendLobbyStateToClient() : Server
- sendMatchConfig() : Client
- sendMatchConfigToClient() : Server
- sendPacket() : net::UdpSessionTransport
- sendPhysicsDiagRecording() : Client
- sendPing() : Client
- sendPlayerReady() : Client
- sendPunchProbes() : GlobalServerAdvertiser
- sendRegistration() : GlobalServerAdvertiser
- sendRelay() : GlobalDirectoryServer
- sendServerShutdown() : Client
- sendShotIntent() : Client
- sendStartMatch() : Client
- sendToClient() : Server
- sendUdpDelayed() : Client
- sendUdpHello() : GlobalServerAdvertiser
- sendViaRelay() : net::UdpSessionTransport
- sendVoiceFrame() : Client
- sendVoiceFrameToClient() : Server
- sendVoiceFrameToClients() : Server
- seqAcked() : net::UdpSessionTransport
- seqMoreRecent() : net::FragmentReassembler, net::UdpSessionTransport
- serverId() : GlobalServerAdvertiser
- sessionDir() : ClientPerfRecorder, FrameRecorder
- set() : PlayerName
- setAdvertiseServer() : Server
- setAspect() : NewCamera
- setAudioBusVolume() : SfxSystem
- setAudioObjectTransform() : SfxSystem
- setAudioRtpc() : SfxSystem
- setAudioState() : SfxSystem
- setAudioSwitch() : SfxSystem
- setBusVolume() : audio::AudioRuntime
- setCategoryVolume() : SfxSystem
- setDebugOverride() : CharacterAnimator
- setDebugPlaybackSpeed() : CharacterAnimator
- setEntityRenderList() : NewRenderer
- setEye() : NewCamera
- setFov() : NewCamera
- setFrame() : SkinnedRenderer
- setFrozen() : CharacterAnimator
- setFrustumCullEnabled() : SkinnedRenderer
- setHasCollision() : AssetRegistry
- setHudTexture() : NewRenderer
- setIdleShutdownMinutes() : ServerGame
- setJoinError() : MainMenu
- setJoinInProgress() : MainMenu
- setKillsToWin() : MatchController, ServerGame
- setLaunchError() : HostConfig, MainMenu
- setListener() : SfxSystem
- setLocalEnergyBeamOriginOverride() : ParticleSystem
- setMainCamera() : NewRenderer
- setMasterVolume() : SfxSystem
- setMatchConfig() : MatchController, ServerGame
- setMaxPlayers() : MatchController, Server, ServerGame
- setModelEmissive() : NewRenderer
- setModelIndex() : AssetRegistry
- setModelScenePass() : NewRenderer
- setObjectTransform() : audio::AudioRuntime
- setOpen() : Scoreboard
- setParticleSystem() : NewRenderer
- setPlaybackDeviceName() : SfxSystem
- setPlayerReadyStatus() : LobbyManager
- setPointLights() : NewRenderer
- setPopupMessage() : MainMenu
- setPunchAssist() : net::UdpSessionTransport
- setPushToTalk() : VoiceCapture, VoiceChatSystem
- setRecordingDeviceName() : VoiceCapture, VoiceChatSystem
- setRelayConfig() : net::UdpSessionTransport
- setRig() : NewRenderer, SkinnedRenderer
- setRtpc() : audio::AudioRuntime
- setScreenSize() : ParticleSystem
- setSdfAtlas() : ParticleRenderer
- setSimulatedLatencyMs() : Bot, Client
- setSimulatedLossPercent() : Bot, Client
- setSkinnedFrame() : NewRenderer
- setSkinningBackend() : CharacterAnimator
- setSkipLobby() : MatchController
- setState() : audio::AudioRuntime
- setStaticPointLights() : NewRenderer
- setSwitch() : audio::AudioRuntime
- setTarget() : NewCamera
- setUp() : NewCamera
- setupLocalPlayerCallback() : Bot
- setVSync() : NewRenderer
- setWeaponViewmodel() : NewRenderer
- setZFar() : NewCamera
- setZNear() : NewCamera
- sfxStats() : SfxSystem
- ShotgunPelletWidget() : ShotgunPelletWidget
- shouldDropPacketLocked() : Client
- shouldReturnToLobby() : Game
- shouldStartMatch() : Lobby
- showMainMenuPopupMessage() : App
- shutdown() : Client, DebugUI, HostedServer, Server, ServerGame, SkinnedRenderer
- shutdownAfterRenderer() : Game, IScreen
- shutdownHostedServerGracefully() : App
- size() : EventQueue, InputRingBuffer, physics::ContactCache, VoiceJitterBuffer
- skeleton() : CharacterRig
- skin() : CpuLbsSkinningBackend, ISkinningBackend
- skinMatrices() : CharacterAnimator
- skinned() : NewRenderer
- SkinnedRenderer() : SkinnedRenderer
- smokeCount() : ParticleSystem
- smokeNoiseTex() : ParticleRenderer
- smokeSampler() : ParticleRenderer
- smooth01() : EnergyTeslaArcEffect
- snapshotClientNetStates() : Server
- spawn() : BulletHoleDecal, DeathDissolveEffect, ExplosionEffect, ExplosionVfxEffect, HitscanEffect, ImpactEffect, ParticlePool< T, MaxN >, SmokeEffect
- spawnBulletHole() : ParticleSystem
- spawnBulletTracer() : ParticleSystem
- spawnDeathDissolve() : ParticleSystem
- spawnDebris() : ExplosionVfxEffect
- spawnExplosion() : ParticleSystem
- spawnExplosionFlashLight() : Game
- spawnExplosionVfx() : ParticleSystem
- spawnFire() : ParticleSystem
- spawnFrag() : ExplosionVfxEffect
- spawnHitscanBeam() : ParticleSystem
- spawnImpactEffect() : ParticleSystem
- spawnMolotovBurst() : ExplosionVfxEffect
- spawnMuzzleFlashLight() : Game
- spawnProjectileTracer() : ParticleSystem
- spawnRibbonTrail() : ParticleSystem
- spawnRifleTracer() : TracerEffect
- spawnRocket() : ExplosionVfxEffect
- spawnSmoke() : ParticleSystem
- spawnSprite() : ExplosionVfxEffect
- spawnSticky() : ExplosionVfxEffect
- spawnTrailPuff() : SmokeEffect
- speaking() : VoiceChatSystem
- sphereInFrustum() : SkinnedRenderer
- sprite() : HudSvgAtlas
- spriteCount() : ExplosionVfxEffect
- spriteData() : ExplosionVfxEffect
- start() : Bot, ClientPerfRecorder, DiscoveryClient, DiscoveryServer, GlobalServerAdvertiser, HostedServer
- startGlobalRefresh() : MainMenu
- startJoinAttempt() : App
- startLoop() : SfxSystem
- startRecording() : FrameRecorder
- startSource() : SfxSystem
- startTimeSecs() : FrameRecorder
- stats() : audio::AudioRuntime, net::UdpSessionTransport
- stop() : ClientPerfRecorder, DiscoveryClient, DiscoveryServer, GlobalDirectoryServer, GlobalServerAdvertiser, SfxSystem
- stopMusic() : SfxSystem
- stopRecording() : FrameRecorder
- stopSource() : SfxSystem
- storePredictedPlayerState() : Game
- submitChat() : Game
- submitVoiceFrame() : SfxSystem
- svg() : HudContext
- svgFlipped() : HudContext
- svgMask() : HudContext
- svgMaskFlipped() : HudContext
- svgMaskPartialX() : HudContext
- svgMaskPartialXFlipped() : HudContext
- svgMaskRangeX() : HudContext
- svgPartialX() : HudContext
- sweptAABB() : physics::broadphase::Tree
- switchValue() : audio::AudioRuntime
- synthesizeClip() : SfxSystem