Here is a list of all functions with links to the classes they belong to:
- s -
- samplers() : CharacterAnimator
- scale() : SdfAtlas
- scanHDRFiles() : Renderer
- ScopeTimer() : group2::perf::ScopeTimer
- Scoreboard() : Scoreboard
- sdfAtlas() : ParticleSystem
- sdfReady() : ParticleSystem
- send() : Client, MessageStream, net::UdpEndpoint
- sendFragmented() : net::UdpEndpoint
- sendInputSnapshot() : Client
- sendPing() : Client
- sendShotIntent() : Client
- sendToClient() : Server
- sendUdpDelayed() : Client
- seqMoreRecent() : net::FragmentReassembler
- sessionDir() : FrameRecorder
- setAspect() : Camera, NewCamera
- setCategoryVolume() : SfxSystem
- setDebugOverride() : CharacterAnimator
- setDebugPlaybackSpeed() : CharacterAnimator
- setEntityRenderList() : HybridRenderer, IRenderer, NewRenderer, Renderer
- setEye() : Camera, NewCamera
- setFov() : Camera, NewCamera
- setHasCollision() : AssetRegistry
- setHudTexture() : HybridRenderer, IRenderer, NewRenderer, Renderer
- setMasterVolume() : SfxSystem
- setModelEmissive() : HybridRenderer, IRenderer, NewRenderer, Renderer
- setModelIndex() : AssetRegistry
- setModelScenePass() : HybridRenderer, IRenderer, NewRenderer, Renderer
- setOpen() : Scoreboard
- setParticleSystem() : HybridRenderer, IRenderer, NewRenderer, Renderer
- setPointLights() : HybridRenderer, IRenderer, NewRenderer, Renderer
- setScreenSize() : ParticleSystem
- setSdfAtlas() : ParticleRenderer
- setSimulatedLatencyMs() : Bot, Client
- setSimulatedLossPercent() : Bot, Client
- setSkinnedFrame() : Renderer
- setSkinnedRig() : Renderer
- setSkinningBackend() : CharacterAnimator
- setTarget() : Camera, NewCamera
- setUp() : Camera, NewCamera
- setupLocalPlayerCallback() : Bot
- setVSync() : HybridRenderer, IRenderer, NewRenderer, Renderer
- setWeaponViewmodel() : HybridRenderer, IRenderer, NewRenderer, Renderer
- setZFar() : Camera, NewCamera
- setZNear() : Camera, NewCamera
- shouldDropPacketLocked() : Client
- shutdown() : Client, DebugUI, Server, ServerGame
- size() : EventQueue, InputRingBuffer
- skeleton() : CharacterRig
- skin() : CpuLbsSkinningBackend, ISkinningBackend
- skinMatrices() : CharacterAnimator
- smokeCount() : ParticleSystem
- smokeNoiseTex() : ParticleRenderer
- smokeSampler() : ParticleRenderer
- snapshotClientNetStates() : Server
- spawn() : BulletHoleDecal, ExplosionEffect, HitscanEffect, ImpactEffect, ParticlePool< T, MaxN >, SmokeEffect
- spawnBulletHole() : ParticleSystem
- spawnBulletTracer() : ParticleSystem
- spawnExplosion() : ParticleSystem
- spawnFree() : TracerEffect
- spawnHitscanBeam() : ParticleSystem
- spawnImpactEffect() : ParticleSystem
- spawnProjectileTracer() : ParticleSystem
- spawnRibbonTrail() : ParticleSystem
- spawnSmoke() : ParticleSystem
- start() : Bot
- startRecording() : FrameRecorder
- startTimeSecs() : FrameRecorder
- stop() : SfxSystem
- stopRecording() : FrameRecorder
- supports() : HybridRenderer, IRenderer, NewRenderer, Renderer