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group2 0.1.0
CSE 125 Group 2
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Input data consumed by lobby_ui::buildPlayerList each frame. More...
#include <LobbyUI.hpp>
Public Attributes | |
| const std::vector< LobbyPlayer > & | players |
| Current snapshot of all connected players. | |
| ClientId | localId |
| This client's own ID, used to label the local player. | |
| bool | isHost |
| True if the local client is the lobby host. | |
| bool | canStartMatch |
| True when all non-host players are ready. | |
| bool | startCountdownActive |
| True while the pre-match countdown is running. | |
| float | startCountdownRemaining |
| Seconds remaining in the countdown. | |
Input data consumed by lobby_ui::buildPlayerList each frame.
| bool LobbyUIConfig::canStartMatch |
True when all non-host players are ready.
| bool LobbyUIConfig::isHost |
True if the local client is the lobby host.
| ClientId LobbyUIConfig::localId |
This client's own ID, used to label the local player.
| const std::vector<LobbyPlayer>& LobbyUIConfig::players |
Current snapshot of all connected players.
| bool LobbyUIConfig::startCountdownActive |
True while the pre-match countdown is running.
| float LobbyUIConfig::startCountdownRemaining |
Seconds remaining in the countdown.