User:Franklin
From Group 4
Contents
Week 9 Report
What I did
- Fixed Tentacles and Head to be pre-loaded to avoid the loading lag between phases - Optimized Tentacles and Head collision boxes when not in use. - Upgraded Mechanic's hook shot to have unique interaction with tentacles. - Turned Scientist into Kirby (Borrows other player's powers) - Scientist now switches models based on currently borrowed power - Tested game play
What I didn't do
- Texture things.
What I'm doing this week
- Keyboard input? - Player Animations Logic - Polish.
What I'm doing next week
- Final Report?
Morale
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Week 8 Report
What I did
- Implement fireballs for monsters. Pewpew 'n such.
- Modified targeting system to work for monsters.
- Considered implementations and powers for scientist class - no solution yet
- Infinite game mode! Non-stop monster killing fun.
What I'm doing this week
- Code Cleanup
- Maybe working with Bryan on Scientist Power
- Considering different ways of killing 10-15 minutes with this game.
What I'm doing next week
- Code Cleanup
- Documentation?
Morale
Week 7 Report
What I did
- Redefine powers for each player
- Reworked player logic for button presses
- HookShot/GrappleGun for Mechanic Class
- Limited Bouncing Bullets for Shooter Class
What I'm doing this week
- Finishing StunGun for Scientist Class
- Game Balance
- Player and Monster Aiming System
What I'm doing next week
- Bug Fixing/Testing
- Game Balance
- Integration
Morale
Week 6 Report
What I did
- Removed Event Manager.
- Made a bullet and a power of firing a bigger bullet
What I didn't do
- Did not finish the HUD, scene select, and character select.
- Implementation was causing problems, possibly due to improper destructors in some objects.
What I'm doing this week
- Ray casting for powers
- Barrier/Platform creation Power
- Scientist Player
- Mechanic Player
- Hookshot Power
- AOE Stun Power
- Point Gravity Creation
What I'm doing next week
- Testing/Bug Fixing
- Redoing HUD to not rely on destructors.
- Needs more time than expected due to a need to rework the player initialization logic.
- More Player Powers
Morale
Week 5 Report
What I did
- Managed world events on client and server
- Reset logic for both victory and loss conditions
- HUD related world events
- Start Screen - every player presses start to play
- "Art" for start screen and other HUD elements
- Things that are 50% done
- Reworking the start up and shutdown logic for the server
- Required for loading screen, player ready screen, player class selection screen, and game over screen
- Removing the Event Manager because no one else wants to use it.
- Adding a screen selection option and support for a hard reset.
- Generalizing the Network Managers
- Reworking the start up and shutdown logic for the server
What I'm doing this week
- Finishing the stuff in the 50% list
- Creating a Class selection screen
What I'm doing next week
- Working with the shooter model and shooting mechanics
- Designing Powers for the other 4 players
- Elsewhere as needed.
Morale
Week 4 Report
What I did
- Created a World Manager and Event Manager
- Handles restart logic and hopefully future world events
- Character animation support
- Debugged various features.
What I didn't do
- Haven't quite figured out a good way to implement and use the event manager.
- Haven't figured out how to make the network manager cleaner with a better api
What I'm doing this week
- HUD related elements
- Start Screen
- 2D texture positioning
- "Art"
- Reworking Events
- Have all the classes inherit from an EventHandler Class
- Reworking Networking
- Cleaning the networking interface, pushing header elements into the data.
- Making more network packet types to send messages to the world manager or event manager.
Morale
Week 3 Report
What I did
- Networking
- Manage dropped connections (in case clients crash)
- Allow for reconnecting the client to the server.
- Serialization of certain objects (Frames)
- Manage dropped connections (in case clients crash)
- Networking and Game Logic
- Work with Nathan to notify clients of their id generated on the server.
- Configuration Manager
- Educating the other members of my team about the Configuration Manager.
- Parsing Point Vectors.
- Generating a copy of config.ini to config_dev.ini if it doesn't already exist
Notes
- Reconnecting doesn't work if the client exits in an expected manner.
- Educating group about config_dev proves to be an interesting challenge.
- Even the individual who requested the feature seems to have trouble remembering that this exists.
Plan for this week
- Game Logic
- Working on restarting the game if everyone dies.
- Networking
- Polishing and refactoring if spare time
- Work with anyone else doing anything else.
What I'm doing next week
- No idea as of now.
Morale
Week 2 Report
What I did
- Created a basic network manager that can send messages from the server to the client
- Server can communicate with clients via CIN and clients respond back with acks
- Update: Network and Game Logic is integrated.
- Updated the Packet type to hold 1024 bytes as data
- Current assumption is that (de)serialization is going to copy and paste using memcpy and sizeof(class)
- Tested communication between clients on different lab machines.
- Created Configuration Manager (uses config.ini)
- Using CM in a few places.
Notes
- These should find their way to other parts of the wiki.
- If you get an error that says it can't find dxd9, go to Properties. Under Configuration Properties, there is a VC++ Directories. In Include and Library Directories, link to the Direct X installation "C:\Program Files\Microsoft DirectX SDK %28June 2010%29\Include" and "C:\Program Files\Microsoft DirectX SDK %28June 2010%29\Library" respectively.
- Follow this guide to enable a custom shared library for both client and server: MSDN Shared Library Guide
What I'm doing next week
- Finishing whatever I didn't finish this week.
- Working with the Engine/Logic team to serialize and deserialize objects
Morale
Week 1 Report
What I did
- Worked on Project Spec/Schedule with the team
- Discussed direction and design of project with the group.
What I'm doing this week
- Working on networking between a client and server project.
- Constructing Config File (Likely XML)
- Creating logging construct to log all messages passed between client and server(w/timestamp).
- Making setup executable to modify Config file
What I'm doing next week
- Finishing whatever I didn't finish this week.
- Working with the Engine/Logic team to serialize and deserialize objects