Difference between revisions of "Status Reports"
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'''Overall Status''' | '''Overall Status''' | ||
+ | * Stuff is getting done xD | ||
+ | |||
+ | '''What are people doing''' | ||
+ | Suman | ||
+ | - Reduce number of particles | ||
+ | - Smaller scientist particles in third person | ||
+ | - Smaller/Remove scientist particles in first person | ||
+ | - Maybe change fireball/bullet texture | ||
+ | - Cross-hairs for targeting in first person | ||
+ | - Slower rage particles | ||
+ | - Train Janet and Willy | ||
+ | - Screenshots | ||
+ | |||
+ | Haro | ||
+ | - Player Animations Logic | ||
+ | - Idle | ||
+ | - Run | ||
+ | - Jump | ||
+ | - Floating up | ||
+ | - Falling down | ||
+ | - Death | ||
+ | - Charge / Aim | ||
+ | - Ready / Shoot | ||
+ | - Attack | ||
+ | - Add player model | ||
+ | - Fix Head animations | ||
+ | - Smart Heads that react to attacks | ||
+ | - Move tentacles to you when gravity is on east wall/window | ||
+ | - Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc. | ||
+ | - Phase System with hot key for switching | ||
+ | - Tentacles that are passive | ||
+ | - Tentacles that attack | ||
+ | - Gravity switch with Tentacles | ||
+ | - Fog on top of Gravity and Tentacles | ||
+ | - Fog and Gravity and Monster Heads | ||
+ | - Fog, Gravity, and SMART Monster Heads | ||
+ | - End: Game Over - stats screen | ||
+ | |||
+ | Franklin | ||
+ | - Get rid of harpoon range limit | ||
+ | - Fix bullets (make them last less, add more) | ||
+ | - Aim assist | ||
+ | - Pre-load and re-use tentacles/heads every phase | ||
+ | |||
+ | Bryan | ||
+ | - Tentacle Collision boxes | ||
+ | - Tentacle Angling towards Player | ||
+ | - Testing Tentacle | ||
+ | - Work with Justina on consistent tentacle look | ||
+ | - Start screen player icons | ||
+ | - Fix start screen player ready | ||
+ | - HUD tutorial text for each player | ||
+ | - Story (Outline is in status report) | ||
+ | - Speech | ||
+ | - Stats screen background image | ||
+ | - Icons for the different phases | ||
+ | |||
+ | Nathan | ||
+ | - Re-enable pitch for 3rd person camera | ||
+ | - Flip pitch for 1st person | ||
+ | - Let pitch go all the way up | ||
+ | - Remove elevator, fix wall height map, add static doors | ||
+ | |||
+ | Michael | ||
+ | - Sound Effects | ||
+ | - Sound Track/Battle Music | ||
+ | |||
+ | Justina | ||
+ | - Animated Cyborg model | ||
+ | - Idle | ||
+ | - Run | ||
+ | - Jump | ||
+ | - Floating up | ||
+ | - Falling down | ||
+ | - Death | ||
+ | - Charge | ||
+ | - Ready | ||
+ | - Attack | ||
+ | - Animated Shooter model | ||
+ | - Idle | ||
+ | - Run | ||
+ | - Jump | ||
+ | - Floating up | ||
+ | - Falling down | ||
+ | - Death | ||
+ | - Aim (Charge) | ||
+ | - Shoot (Ready) | ||
+ | - Models have different colored capes | ||
+ | - Intro 2D drawings for story | ||
Revision as of 17:30, 3 June 2013
Week 9
Feedback from everyone
- Scientist particles too large, maybe get rid in fpv
- Harpoon should be faster, maybe targeting system to get players
- Cyborg is slightly boring, but oh well xD
- Get rid of harpoon range limitation
- Monster doesn't react to attacks
- Fireball and bullet hard to see, no indication of damage taken
- Use stantard camera pitch for first person (flip it)
- Crosshairs for harpooner both aiming
Things to talk about today
- Play test the game excessively
- Thoughts on camera: too slow/fast, pitch/ first player mode?
- A little slow
- Pitch aim directly up
- Thoughts on 30 vs 50 fps
- Thoughts on number of tentacles at a time
- Thoughts on lag
- Thoughts on mobility
- Move tentacles to where players are when gravity switches (and heads opposite)
- Thoughts on elevator, remove it?
- Remove it!!
- Add the doors
- Try to get players across vs. moving monsters to you
- Thoughts on camera: too slow/fast, pitch/ first player mode?
- We need the player in! Tuesday 10 am max.
- Need to fix:
- Start screen: Bryan
- Shooter bullets: Franklin (Suman graphics)
- Adding targeting visuals: Suman
- Decrease particles: Suman
- Aim assist: Franklin
- HUD tutorial text for each player: Bryan
- Pre-load and re-use tentacles and heads every phase: Franklin
- Finalize numbers for damage, health, tentacles, gravity, camera speed, etc: Bryan, Haro
- Rage particles need to be slower: Suman
- Decide who is doing what for the demo
- Speakers (3 of us): Bryan, healthy Nathan, Justina
- Scientist: Franklin
- Other player (one of us): sick Nathan, Suman
- Coaches (two of us): Michael, Haro
- Audience members: Janet and Willy
- Talk about phase system
- Smart heads!
- Icons for phases: Bryan
- Logic for phases: Haro
- Talk about story at the beginning
- We got feedback that it's super hard to understand what's going on, so might be a good idea
- Name: Hyperion's Demise!
- Everyone sign off on whatever they get this week by Thursday (play the game and see if it works)
- We're the first to demo!
- Story:
There was a war. A war in which my kind was used for terrible, terrible destruction. To destroy planets, to obliterate stars, and to bring the world under heel. After great struggle, the clone forces were defeated, and members of all species hated my kind. Even we, who had refused to serve, ....
Outline: - War! - Imprisoned because we are too powerful - We escaped! - We need a special material our scientist to create weapons - But the beast has use for its force as well!
Overall Status
- Stuff is getting done xD
What are people doing Suman
- Reduce number of particles - Smaller scientist particles in third person - Smaller/Remove scientist particles in first person - Maybe change fireball/bullet texture - Cross-hairs for targeting in first person - Slower rage particles - Train Janet and Willy - Screenshots
Haro
- Player Animations Logic - Idle - Run - Jump - Floating up - Falling down - Death - Charge / Aim - Ready / Shoot - Attack - Add player model - Fix Head animations - Smart Heads that react to attacks - Move tentacles to you when gravity is on east wall/window - Play with numbers for damage, health, number of tentacles, gravity, camera speed, etc. - Phase System with hot key for switching - Tentacles that are passive - Tentacles that attack - Gravity switch with Tentacles - Fog on top of Gravity and Tentacles - Fog and Gravity and Monster Heads - Fog, Gravity, and SMART Monster Heads - End: Game Over - stats screen
Franklin
- Get rid of harpoon range limit - Fix bullets (make them last less, add more) - Aim assist - Pre-load and re-use tentacles/heads every phase
Bryan
- Tentacle Collision boxes - Tentacle Angling towards Player - Testing Tentacle - Work with Justina on consistent tentacle look - Start screen player icons - Fix start screen player ready - HUD tutorial text for each player - Story (Outline is in status report) - Speech - Stats screen background image - Icons for the different phases
Nathan
- Re-enable pitch for 3rd person camera - Flip pitch for 1st person - Let pitch go all the way up - Remove elevator, fix wall height map, add static doors
Michael
- Sound Effects - Sound Track/Battle Music
Justina
- Animated Cyborg model - Idle - Run - Jump - Floating up - Falling down - Death - Charge - Ready - Attack - Animated Shooter model - Idle - Run - Jump - Floating up - Falling down - Death - Aim (Charge) - Shoot (Ready) - Models have different colored capes - Intro 2D drawings for story
What are people signing off on
- Justina
- Aesthetics and animation for:
- Player and Head models
- Tentacle model?
- Aesthetics and animation for:
- Michael
- Sound...all sound xD
- Rendered arena
- Nathan
- Aabb Collisions (without collision mode, just the feel)
- Disclaimer for all known bugs here (like you have to keep moving)
- Everyone needs to know, but particularly the players and coaches!!
- Disclaimer for all known bugs here (like you have to keep moving)
- Heightmaps for all walls
- Gravity switches
- Jumping
- Wall jumping
- Aabb Collisions (without collision mode, just the feel)
- Franklin
- Player powers for all players
- Network stability
- Game over
- Bryan
- Start Screen with four players
- Player tutorial text for all players
- Stats Screen look
- Suman
- Player mobility for all players
- Full screen mode
- Particle systems
- Lag associated with them
- Lighting
- Fog
- Stats screen correctness with four players
- Haro
- Collision boxes for head model
- All walls
- All gravity configurations
- Head attacks
- Collision boxes for head model
Screenshots
Morale
Week 8
Overall Status
- More research done on different collision options
- Corrected player box for gravity!
- Textured most of the arena!
- Added platforms to the arena!
- Fullscreen mode!!!
- MUCH INTEGRATION!
- Harpoon graphics
- Exported heightmaps
- Generated sound effects - 80% done with audio engine!!
- Beautified HUD
- Fixed tentacle animations and textured tentacle
- Targeting system for the players
- Collision boxes for the arena
- Monster Head Logic
- Fireballs!!!
- Cleaned up Dropbox resource folder
What are people doing
Suman
P0 - Fix wall1.X (randomly turns black) - Add crates - Fix platforms physics model - GUI Optimizations P1 - Fourth player graphics - Clean up particle effect for players P2
Haro
P0 -Tentacle Placements- Player Animations Logic, adding player model - Adding HEAD model to game - Head collision boxes - Adding elevator shaft + collision boxes P1 - Go through todos and go through warnings - look for logic optimizations - change one use variables to static or consts P2
Franklin
P0 - Network optimizations - Infinite Game mode P1 P2
Bryan
P0 - Wall transparency! - Tentacle Texturing - Tentacle Collision boxes - Tentacle Angling towards Player - Testing Tentacle - Probe tentacle animation P1 - Lighting on the HUD - Start screen player icons - Fourth Player P2
Nathan
P0 - Hmap collision - Bounded Camera P1 P2
Michael
P0 - Sound Effects - Sound Track/Battle Music P1 P2
Justina
P0 - Animated Cyborg model with different capes - Walking - Idle - Death - Animated Head model with all animations - Idle - Shoot - Spike - Rage - death - exit - enter - probe P1 - More player animations - Jump - Attacking - Cyborg charge sword out - Shooter/Harpoon aim - Stun? P2 - More player animations - falling - victory - Shooter model with canon hand animated - Walking - Idle - Death - Shoot aim P3 - Monster arena windows
Screenshots
Morale
Boss Mode ON!
To-Do Thing
Week 7
Overall Status
- All tentacle attacks with animations
- Arena model done!
- Some textures done!
- Sounds integrated! Objects can play their own sounds!
- Few glitches, work in progress
- Need to work out channel overlap issues
- Heightmap collision! Collision system finished!! Collision Debugging done!
- Harpoon power with graphics!
- Fog!!
- HEAD MODEL! IT LOOKS AWESOME!!
- Working on player animations
What are people doing
- Nathan: Heightmap collision! Aiming mode! Correcting player box for gravity. Camera not passing through walls.
- Suman: Texturing arena and elevator, special power graphics
- Haro: Collision boxes for arena, monster head powers, add holes to elevator shaft
- Michael: Fixing sound! Sound effects! Exporting heightmaps!
- Justina: Head model, head and cyborg animations, cannon hand model
- Bryan: HUD and tentacle animations
- Franklin: Special powers!
Screenshots
Morale
How the darkness feels..
Our To-Do thing
Week 6
Overall Status
- Idle tentacle collision boxes
- Figured out model animation bug!!!!!!!!!
- Working beta tentacle model
- Heightmap collision
- Shooter!!!!!!!!!!!! =D with particles!
- Memory/Performance Profiling
- Charge particle effects!!
- New arena model with elevator shaft!!
- Cyborg model done!!!! Almost done textured!!
What are people doing
- Nathan: Sound engine! Heightmap collision!
- Suman, Haro: Texturing the arena! Arena objects (model and add to game)
- Suman: Tentacle particle effects
- Haro: Tentacle attacks
- Michael: Finish arena model, sounds!
- Justina: Finish texturing cyborg, head model, cyborg animations, shooter model (maybe)
- Bryan: Tentacle model, texturing, animations, attacks
- Franklin: Character Select, Scene Select, Shooter Powers, Mechanic Powers, Scientist Powers, Finish Reset
Morale
Week 5
Overall Status
- Heightmap generation/Reading bitmaps
- Lazy follow camera
- Switching gravity
- Feature integration!
- Monster phases
- Cyborg special power
- View collision boxes!
- Particle system
- Snow...?
- Start screen
What are people doing
- Defined in the main page =D
Morale
WE MADE IT SNOW!!
Week 4
Overall Status
- MVP DONE!!!!!!!!!!!!!!!!!!
- Arena!
- First Character!
- One Monster with Many Tentacle(s)!!
- Restart if everyone dies
- Support for multiple collision boxes
- Initial gravity switching
- HUD that shows monster health and your health
- Rotating space texture
- Switching animation states for the player
What are people doing
- Bryan will work on tentacle animations (sweep primarily), collision boxes, Boss AI
- Michael will work on arena textures, platform and object models, sound bank for each object (for sound effects), and generating a height map
- Justina will model a first player, get started on a head model, texture the tentacle model
- Nathan will work on switching gravity!!
- Franklin will work on HUD (Game over, you won!), press A to join, Start to start; Restart when you won!
- Suman is doing arena lighting
- Haro is merging player animation to develop, adding ability to rotate models programatically
- Suman and Haro are doing first character special power (charge), then head phase, then shooting
Screenshots
AWESOME!!! MVP!!!
Morale
Week 3
MVP DUE THIS WEEK!!!!
Overall Status
- We have a HUD! With a health bar that changes color!!
- We have a 3rd. person camera
- We have jumping and wall jumping!
- Networking's stable
- Tentacle model with animation!
- Collision detection!
- Simple death logic! (Controls Freeze)
- Built simple box arena out of planes
What are people doing
- Bryan will work on doing the AI for the tentacle boss, and animating/modelling with Justina
- Michael will work on modelling the environment, maybe working on some sound as well
- Justina will model a first player and work on animations
- Nathan will work on switching gravity!!
- Franklin will work on restart logic and monster death logic
- monster health on HUD, monster dies when health is zero
- Suman and Haro will work on rendering the boss, player attack logic and tentacle collision boxes
Group Morale
Week 2
Overall Status
- We have a real server!!!
- We can have multiple clients (ish)
- We can load models!!!
- Render engine merged!!!
- Object management!
- Audio is working but not merged!!!!!
- Load files
- Play files
- We'll talk about merging
- Justina's got sketches for the 1st and 2nd characters!!!!
- Our loader can only do .x!
- 3DS 2012 can export to .x? PandaSoft can! So Justina's getting 2012!!
- Good to know size for modelling
- Our arena is made of walls! Start with a box!
What are people doing
- Bryan will work on setting up a scene end to end/loading and rendering models
- Franklin knows what he's doing on networks
- Michael will work on modelling the environment
- Justina will model a tentacle, first player, helping out with graphics/camera
- Nathan will clean up object management, work on collision
- Suman and Haro will do the HUD, fix controller, camera
Group Morale
When me and a coworker are working in the same branch
Week 1
Overall Status
- Project Spec/Schedule
- Direction/Aesthetics of characters
- Character controls
- Set up a wiki
- Client that can connect to server
- Set up github repository
- Set up dropbox for art
- Finalized meeting time
- Designed initial engine architecture
- Bryan temporarily switched to graphics while Justina's gone
- Franklin video-taping 3D Studio Max for Justina =D
- We decided on a team name! Ninja Coders!!
Group Morale
When me and a coworker are working in the same branch