Difference between revisions of "User:Franklin"
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− | == Week | + | == Week 9 Report == |
+ | '''What I did''' | ||
+ | - Fixed Tentacles and Head to be pre-loaded to avoid the loading lag between phases | ||
+ | - Optimized Tentacles and Head collision boxes when not in use. | ||
+ | - Upgraded Mechanic's hook shot to have unique interaction with tentacles. | ||
+ | - Turned Scientist into Kirby (Borrows other player's powers) | ||
+ | - Scientist now switches models based on currently borrowed power | ||
+ | - Tested game play | ||
+ | |||
+ | '''What I didn't do''' | ||
+ | - Texture things. | ||
+ | |||
+ | |||
+ | '''What I'm doing this week''' | ||
+ | - Keyboard input? | ||
+ | - Player Animations Logic | ||
+ | - Polish. | ||
+ | |||
+ | |||
+ | '''What I'm doing next week''' | ||
+ | - Final Report? | ||
+ | |||
+ | '''Morale''' | ||
+ | * http://tommcfarlin.com/files/2013/05/dont-panic-1024x576.jpg | ||
+ | |||
+ | == Week 8 Report == | ||
+ | '''What I did''' | ||
+ | * Implement fireballs for monsters. Pewpew 'n such. | ||
+ | * Modified targeting system to work for monsters. | ||
+ | * Considered implementations and powers for scientist class - no solution yet | ||
+ | * Infinite game mode! Non-stop monster killing fun. | ||
+ | |||
+ | '''What I'm doing this week''' | ||
+ | * Code Cleanup | ||
+ | * Maybe working with Bryan on Scientist Power | ||
+ | * Considering different ways of killing 10-15 minutes with this game. | ||
+ | |||
+ | '''What I'm doing next week''' | ||
+ | * Code Cleanup | ||
+ | * Documentation? | ||
+ | |||
+ | '''Morale''' | ||
+ | * http://www.hurricanesoftwares.com/wp-content/uploads/code_cleanup.jpg | ||
+ | |||
+ | == Week 7 Report == | ||
+ | '''What I did''' | ||
+ | * Redefine powers for each player | ||
+ | * Reworked player logic for button presses | ||
+ | * HookShot/GrappleGun for Mechanic Class | ||
+ | * Limited Bouncing Bullets for Shooter Class | ||
+ | |||
+ | '''What I'm doing this week''' | ||
+ | * Finishing StunGun for Scientist Class | ||
+ | * Game Balance | ||
+ | * Player and Monster Aiming System | ||
+ | |||
+ | '''What I'm doing next week''' | ||
+ | * Bug Fixing/Testing | ||
+ | * Game Balance | ||
+ | * Integration | ||
+ | |||
+ | '''Morale''' | ||
+ | * http://4.bp.blogspot.com/-L5BqFA_W3JM/UWT0U9zlnPI/AAAAAAAAAyg/zQE4pUumIjs/s1600/GameBalancea.jpg | ||
+ | |||
+ | == Week 6 Report == | ||
+ | '''What I did''' | ||
+ | * Removed Event Manager. | ||
+ | * Made a bullet and a power of firing a bigger bullet | ||
+ | |||
+ | '''What I didn't do''' | ||
+ | * Did not finish the HUD, scene select, and character select. | ||
+ | ** Implementation was causing problems, possibly due to improper destructors in some objects. | ||
+ | |||
+ | '''What I'm doing this week''' | ||
+ | * Ray casting for powers | ||
+ | * Barrier/Platform creation Power | ||
+ | * Scientist Player | ||
+ | * Mechanic Player | ||
+ | * Hookshot Power | ||
+ | * AOE Stun Power | ||
+ | * Point Gravity Creation | ||
+ | |||
+ | '''What I'm doing next week''' | ||
+ | * Testing/Bug Fixing | ||
+ | * Redoing HUD to not rely on destructors. | ||
+ | ** Needs more time than expected due to a need to rework the player initialization logic. | ||
+ | * More Player Powers | ||
+ | |||
+ | |||
+ | '''Morale''' | ||
+ | * http://i.imgur.com/aNXqGNT.gif | ||
+ | |||
+ | == Week 5 Report == | ||
+ | '''What I did''' | ||
+ | * Managed world events on client and server | ||
+ | ** Reset logic for both victory and loss conditions | ||
+ | * HUD related world events | ||
+ | ** Start Screen - every player presses start to play | ||
+ | ** "Art" for start screen and other HUD elements | ||
+ | * Things that are 50% done | ||
+ | ** Reworking the start up and shutdown logic for the server | ||
+ | *** Required for loading screen, player ready screen, player class selection screen, and game over screen | ||
+ | ** Removing the Event Manager because no one else wants to use it. | ||
+ | ** Adding a screen selection option and support for a hard reset. | ||
+ | ** Generalizing the Network Managers | ||
+ | '''What I'm doing this week''' | ||
+ | * Finishing the stuff in the 50% list | ||
+ | * Creating a Class selection screen | ||
+ | '''What I'm doing next week''' | ||
+ | * Working with the shooter model and shooting mechanics | ||
+ | * Designing Powers for the other 4 players | ||
+ | * Elsewhere as needed. | ||
+ | '''Morale''' | ||
+ | * http://aroth.no-ip.org:82/wordpress/wp-content/uploads/2011/01/xkcd-mod.png | ||
+ | |||
+ | == Week 4 Report == | ||
'''What I did''' | '''What I did''' | ||
− | * | + | * Created a World Manager and Event Manager |
− | * | + | ** Handles restart logic and hopefully future world events |
+ | * Character animation support | ||
+ | * Debugged various features. | ||
+ | |||
+ | '''What I didn't do''' | ||
+ | * Haven't quite figured out a good way to implement and use the event manager. | ||
+ | * Haven't figured out how to make the network manager cleaner with a better api | ||
'''What I'm doing this week''' | '''What I'm doing this week''' | ||
− | * | + | * HUD related elements |
− | * | + | ** Start Screen |
− | * | + | ** 2D texture positioning |
− | * | + | ** "Art" |
+ | * Reworking Events | ||
+ | ** Have all the classes inherit from an EventHandler Class | ||
+ | * Reworking Networking | ||
+ | ** Cleaning the networking interface, pushing header elements into the data. | ||
+ | ** Making more network packet types to send messages to the world manager or event manager. | ||
+ | |||
+ | '''Morale''' | ||
+ | * http://dilbert.com/dyn/str_strip/000000000/00000000/0000000/000000/00000/0000/800/824/824.strip.sunday.gif | ||
+ | |||
+ | == Week 3 Report == | ||
+ | '''What I did''' | ||
+ | * Networking | ||
+ | ** Manage dropped connections (in case clients crash) | ||
+ | *** Allow for reconnecting the client to the server. | ||
+ | ** Serialization of certain objects (Frames) | ||
+ | * Networking and Game Logic | ||
+ | ** Work with Nathan to notify clients of their id generated on the server. | ||
+ | * Configuration Manager | ||
+ | ** Educating the other members of my team about the Configuration Manager. | ||
+ | ** Parsing Point Vectors. | ||
+ | ** Generating a copy of config.ini to config_dev.ini if it doesn't already exist | ||
+ | |||
+ | '''Notes''' | ||
+ | * Reconnecting doesn't work if the client exits in an expected manner. | ||
+ | * Educating group about config_dev proves to be an interesting challenge. | ||
+ | ** Even the individual who requested the feature seems to have trouble remembering that this exists. | ||
+ | |||
+ | |||
+ | '''Plan for this week''' | ||
+ | * Game Logic | ||
+ | ** Working on restarting the game if everyone dies. | ||
+ | * Networking | ||
+ | ** Polishing and refactoring if spare time | ||
+ | * Work with anyone else doing anything else. | ||
'''What I'm doing next week''' | '''What I'm doing next week''' | ||
− | * | + | * No idea as of now. |
− | * | + | |
+ | '''Morale''' | ||
+ | * http://i.qkme.me/3u27ao.jpg | ||
== Week 2 Report == | == Week 2 Report == | ||
'''What I did''' | '''What I did''' | ||
* Created a basic network manager that can send messages from the server to the client | * Created a basic network manager that can send messages from the server to the client | ||
− | + | * Server can communicate with clients via CIN and clients respond back with acks | |
− | + | ** Update: Network and Game Logic is integrated. | |
− | * | + | * Updated the Packet type to hold 1024 bytes as data |
− | ** | + | ** Current assumption is that (de)serialization is going to copy and paste using memcpy and sizeof(class) |
− | + | * Tested communication between clients on different lab machines. | |
− | + | * Created Configuration Manager (uses config.ini) | |
− | * | + | ** Using CM in a few places. |
− | * | ||
− | |||
− | |||
− | * | ||
− | ** | ||
− | |||
− | |||
'''Notes''' | '''Notes''' | ||
Line 36: | Line 186: | ||
* If you get an error that says it can't find dxd9, go to Properties. Under Configuration Properties, there is a VC++ Directories. In Include and Library Directories, link to the Direct X installation "C:\Program Files\Microsoft DirectX SDK %28June 2010%29\Include" and "C:\Program Files\Microsoft DirectX SDK %28June 2010%29\Library" respectively. | * If you get an error that says it can't find dxd9, go to Properties. Under Configuration Properties, there is a VC++ Directories. In Include and Library Directories, link to the Direct X installation "C:\Program Files\Microsoft DirectX SDK %28June 2010%29\Include" and "C:\Program Files\Microsoft DirectX SDK %28June 2010%29\Library" respectively. | ||
* Follow this guide to enable a custom shared library for both client and server: [http://msdn.microsoft.com/en-us/library/vstudio/ms235627.aspx MSDN Shared Library Guide] | * Follow this guide to enable a custom shared library for both client and server: [http://msdn.microsoft.com/en-us/library/vstudio/ms235627.aspx MSDN Shared Library Guide] | ||
+ | |||
+ | '''What I'm doing next week''' | ||
+ | * Finishing whatever I didn't finish this week. | ||
+ | * Working with the Engine/Logic team to serialize and deserialize objects | ||
+ | |||
+ | '''Morale''' | ||
+ | * https://i.chzbgr.com/maxW500/7133251072/hE885CAEE.gif | ||
+ | |||
+ | == Week 1 Report == | ||
+ | '''What I did''' | ||
+ | * Worked on Project Spec/Schedule with the team | ||
+ | * Discussed direction and design of project with the group. | ||
'''What I'm doing this week''' | '''What I'm doing this week''' |
Latest revision as of 13:51, 5 June 2013
Contents
[hide]Week 9 Report
What I did
- Fixed Tentacles and Head to be pre-loaded to avoid the loading lag between phases - Optimized Tentacles and Head collision boxes when not in use. - Upgraded Mechanic's hook shot to have unique interaction with tentacles. - Turned Scientist into Kirby (Borrows other player's powers) - Scientist now switches models based on currently borrowed power - Tested game play
What I didn't do
- Texture things.
What I'm doing this week
- Keyboard input? - Player Animations Logic - Polish.
What I'm doing next week
- Final Report?
Morale
*![]()
Week 8 Report
What I did
- Implement fireballs for monsters. Pewpew 'n such.
- Modified targeting system to work for monsters.
- Considered implementations and powers for scientist class - no solution yet
- Infinite game mode! Non-stop monster killing fun.
What I'm doing this week
- Code Cleanup
- Maybe working with Bryan on Scientist Power
- Considering different ways of killing 10-15 minutes with this game.
What I'm doing next week
- Code Cleanup
- Documentation?
Morale
Week 7 Report
What I did
- Redefine powers for each player
- Reworked player logic for button presses
- HookShot/GrappleGun for Mechanic Class
- Limited Bouncing Bullets for Shooter Class
What I'm doing this week
- Finishing StunGun for Scientist Class
- Game Balance
- Player and Monster Aiming System
What I'm doing next week
- Bug Fixing/Testing
- Game Balance
- Integration
Morale
Week 6 Report
What I did
- Removed Event Manager.
- Made a bullet and a power of firing a bigger bullet
What I didn't do
- Did not finish the HUD, scene select, and character select.
- Implementation was causing problems, possibly due to improper destructors in some objects.
What I'm doing this week
- Ray casting for powers
- Barrier/Platform creation Power
- Scientist Player
- Mechanic Player
- Hookshot Power
- AOE Stun Power
- Point Gravity Creation
What I'm doing next week
- Testing/Bug Fixing
- Redoing HUD to not rely on destructors.
- Needs more time than expected due to a need to rework the player initialization logic.
- More Player Powers
Morale
Week 5 Report
What I did
- Managed world events on client and server
- Reset logic for both victory and loss conditions
- HUD related world events
- Start Screen - every player presses start to play
- "Art" for start screen and other HUD elements
- Things that are 50% done
- Reworking the start up and shutdown logic for the server
- Required for loading screen, player ready screen, player class selection screen, and game over screen
- Removing the Event Manager because no one else wants to use it.
- Adding a screen selection option and support for a hard reset.
- Generalizing the Network Managers
- Reworking the start up and shutdown logic for the server
What I'm doing this week
- Finishing the stuff in the 50% list
- Creating a Class selection screen
What I'm doing next week
- Working with the shooter model and shooting mechanics
- Designing Powers for the other 4 players
- Elsewhere as needed.
Morale
Week 4 Report
What I did
- Created a World Manager and Event Manager
- Handles restart logic and hopefully future world events
- Character animation support
- Debugged various features.
What I didn't do
- Haven't quite figured out a good way to implement and use the event manager.
- Haven't figured out how to make the network manager cleaner with a better api
What I'm doing this week
- HUD related elements
- Start Screen
- 2D texture positioning
- "Art"
- Reworking Events
- Have all the classes inherit from an EventHandler Class
- Reworking Networking
- Cleaning the networking interface, pushing header elements into the data.
- Making more network packet types to send messages to the world manager or event manager.
Morale
Week 3 Report
What I did
- Networking
- Manage dropped connections (in case clients crash)
- Allow for reconnecting the client to the server.
- Serialization of certain objects (Frames)
- Manage dropped connections (in case clients crash)
- Networking and Game Logic
- Work with Nathan to notify clients of their id generated on the server.
- Configuration Manager
- Educating the other members of my team about the Configuration Manager.
- Parsing Point Vectors.
- Generating a copy of config.ini to config_dev.ini if it doesn't already exist
Notes
- Reconnecting doesn't work if the client exits in an expected manner.
- Educating group about config_dev proves to be an interesting challenge.
- Even the individual who requested the feature seems to have trouble remembering that this exists.
Plan for this week
- Game Logic
- Working on restarting the game if everyone dies.
- Networking
- Polishing and refactoring if spare time
- Work with anyone else doing anything else.
What I'm doing next week
- No idea as of now.
Morale
Week 2 Report
What I did
- Created a basic network manager that can send messages from the server to the client
- Server can communicate with clients via CIN and clients respond back with acks
- Update: Network and Game Logic is integrated.
- Updated the Packet type to hold 1024 bytes as data
- Current assumption is that (de)serialization is going to copy and paste using memcpy and sizeof(class)
- Tested communication between clients on different lab machines.
- Created Configuration Manager (uses config.ini)
- Using CM in a few places.
Notes
- These should find their way to other parts of the wiki.
- If you get an error that says it can't find dxd9, go to Properties. Under Configuration Properties, there is a VC++ Directories. In Include and Library Directories, link to the Direct X installation "C:\Program Files\Microsoft DirectX SDK %28June 2010%29\Include" and "C:\Program Files\Microsoft DirectX SDK %28June 2010%29\Library" respectively.
- Follow this guide to enable a custom shared library for both client and server: MSDN Shared Library Guide
What I'm doing next week
- Finishing whatever I didn't finish this week.
- Working with the Engine/Logic team to serialize and deserialize objects
Morale
Week 1 Report
What I did
- Worked on Project Spec/Schedule with the team
- Discussed direction and design of project with the group.
What I'm doing this week
- Working on networking between a client and server project.
- Constructing Config File (Likely XML)
- Creating logging construct to log all messages passed between client and server(w/timestamp).
- Making setup executable to modify Config file
What I'm doing next week
- Finishing whatever I didn't finish this week.
- Working with the Engine/Logic team to serialize and deserialize objects