Difference between revisions of "Status Reports"
From Group 4
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'''Overall Status''' | '''Overall Status''' | ||
− | + | * Idle tentacle collision boxes | |
+ | * Figured out model animation bug!!!!!!!!! | ||
+ | ** Working beta tentacle model | ||
+ | * Heightmap collision | ||
+ | * Shooter!!!!!!!!!!!! =D with particles! | ||
+ | * Memory/Performance Profiling | ||
+ | * Charge particle effects!! | ||
+ | * New arena model with elevator shaft!! | ||
+ | * Cyborg model done!!!! Almost done textured!! | ||
'''What are people doing''' | '''What are people doing''' | ||
+ | * Nathan: Sound engine! | ||
+ | * Suman, Haro: Texturing the arena! Arena objects (model and add to game) | ||
+ | * Suman: Tentacle particle effects | ||
+ | * Haro: Tentacle attacks | ||
+ | * Michael: Finish arena model, sounds! | ||
+ | * Justina: Finish texturing cyborg, head model, cyborg animations, shooter model (maybe) | ||
+ | * Bryan: Tentacle model, texturing, animations, attacks | ||
+ | * Franklin: Character Select, Scene Select, Shooter Powers, Mechanic Powers, Scientist Powers, Finish Reset | ||
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''' Morale ''' <br> | ''' Morale ''' <br> | ||
− | |||
== Week 5 == | == Week 5 == |
Revision as of 14:02, 13 May 2013
Week 6
Overall Status
- Idle tentacle collision boxes
- Figured out model animation bug!!!!!!!!!
- Working beta tentacle model
- Heightmap collision
- Shooter!!!!!!!!!!!! =D with particles!
- Memory/Performance Profiling
- Charge particle effects!!
- New arena model with elevator shaft!!
- Cyborg model done!!!! Almost done textured!!
What are people doing
- Nathan: Sound engine!
- Suman, Haro: Texturing the arena! Arena objects (model and add to game)
- Suman: Tentacle particle effects
- Haro: Tentacle attacks
- Michael: Finish arena model, sounds!
- Justina: Finish texturing cyborg, head model, cyborg animations, shooter model (maybe)
- Bryan: Tentacle model, texturing, animations, attacks
- Franklin: Character Select, Scene Select, Shooter Powers, Mechanic Powers, Scientist Powers, Finish Reset
Screenshots
Morale
Week 5
Overall Status
- Heightmap generation/Reading bitmaps
- Lazy follow camera
- Switching gravity
- Feature integration!
- Monster phases
- Cyborg special power
- View collision boxes!
- Particle system
- Snow...?
- Start screen
What are people doing
- Defined in the main page =D
Morale
WE MADE IT SNOW!!
Week 4
Overall Status
- MVP DONE!!!!!!!!!!!!!!!!!!
- Arena!
- First Character!
- One Monster with Many Tentacle(s)!!
- Restart if everyone dies
- Support for multiple collision boxes
- Initial gravity switching
- HUD that shows monster health and your health
- Rotating space texture
- Switching animation states for the player
What are people doing
- Bryan will work on tentacle animations (sweep primarily), collision boxes, Boss AI
- Michael will work on arena textures, platform and object models, sound bank for each object (for sound effects), and generating a height map
- Justina will model a first player, get started on a head model, texture the tentacle model
- Nathan will work on switching gravity!!
- Franklin will work on HUD (Game over, you won!), press A to join, Start to start; Restart when you won!
- Suman is doing arena lighting
- Haro is merging player animation to develop, adding ability to rotate models programatically
- Suman and Haro are doing first character special power (charge), then head phase, then shooting
Screenshots
AWESOME!!! MVP!!!
Morale
Week 3
MVP DUE THIS WEEK!!!!
Overall Status
- We have a HUD! With a health bar that changes color!!
- We have a 3rd. person camera
- We have jumping and wall jumping!
- Networking's stable
- Tentacle model with animation!
- Collision detection!
- Simple death logic! (Controls Freeze)
- Built simple box arena out of planes
What are people doing
- Bryan will work on doing the AI for the tentacle boss, and animating/modelling with Justina
- Michael will work on modelling the environment, maybe working on some sound as well
- Justina will model a first player and work on animations
- Nathan will work on switching gravity!!
- Franklin will work on restart logic and monster death logic
- monster health on HUD, monster dies when health is zero
- Suman and Haro will work on rendering the boss, player attack logic and tentacle collision boxes
Group Morale
Week 2
Overall Status
- We have a real server!!!
- We can have multiple clients (ish)
- We can load models!!!
- Render engine merged!!!
- Object management!
- Audio is working but not merged!!!!!
- Load files
- Play files
- We'll talk about merging
- Justina's got sketches for the 1st and 2nd characters!!!!
- Our loader can only do .x!
- 3DS 2012 can export to .x? PandaSoft can! So Justina's getting 2012!!
- Good to know size for modelling
- Our arena is made of walls! Start with a box!
What are people doing
- Bryan will work on setting up a scene end to end/loading and rendering models
- Franklin knows what he's doing on networks
- Michael will work on modelling the environment
- Justina will model a tentacle, first player, helping out with graphics/camera
- Nathan will clean up object management, work on collision
- Suman and Haro will do the HUD, fix controller, camera
Group Morale
When me and a coworker are working in the same branch
Week 1
Overall Status
- Project Spec/Schedule
- Direction/Aesthetics of characters
- Character controls
- Set up a wiki
- Client that can connect to server
- Set up github repository
- Set up dropbox for art
- Finalized meeting time
- Designed initial engine architecture
- Bryan temporarily switched to graphics while Justina's gone
- Franklin video-taping 3D Studio Max for Justina =D
- We decided on a team name! Ninja Coders!!
Group Morale
When me and a coworker are working in the same branch