Difference between revisions of "User:Erumeldir"
From Group 4
| Line 1: | Line 1: | ||
| − | What I did | + | == Week 1 Report == |
| − | Worked on Project Spec/Schedule with the team | + | '''What I did''' |
| − | + | *Worked on Project Spec/Schedule with the team | |
| − | + | *Made git repo ready for use and added help documentation for the team | |
| − | Started | + | *Researched XAudio2, FMOD and DirectSound |
| + | *Started concept sketches for game environments | ||
| − | What I'm doing this week | + | '''What I'm doing this week''' |
| − | + | *Selecting our audio framework | |
| − | + | *Beginning work on audio engine | |
| − | + | *Finishing ship bay and bridge/cockpit concept art | |
| − | |||
| − | |||
| − | What I'm doing next week | + | '''What I'm doing next week''' |
| − | + | *Begin integrating the audio engine | |
| − | + | *Sound design for boss and one character | |
| − | + | *Begin sketching out musical ideas | |
| + | *Start environment modeling | ||
Revision as of 20:40, 8 April 2013
Week 1 Report
What I did
- Worked on Project Spec/Schedule with the team
- Made git repo ready for use and added help documentation for the team
- Researched XAudio2, FMOD and DirectSound
- Started concept sketches for game environments
What I'm doing this week
- Selecting our audio framework
- Beginning work on audio engine
- Finishing ship bay and bridge/cockpit concept art
What I'm doing next week
- Begin integrating the audio engine
- Sound design for boss and one character
- Begin sketching out musical ideas
- Start environment modeling