User:Hmonciva
From Group 4
Week 4 Report
'What I did
- Attempt to render two animated tentacle models
- Found a bug with XAnimator!! It's a skinning bug, I think. Because it tries to re-use mesh data for different models with the same filename, it renders all of the animated tentacles in the same spot. This happens only with skeletal animated models (so, for instance, our bouncing ball is fine).
- Possible options:
- Re-name all instances of the model filename, so XAnimator reloads the mesh data (how inefficient would this be?)
- Use another library for loading models, ex. DarkGDK
- Have Justina not do skeletal animation
Week 3 Report
What I did
- Basic HUD that displays player number and health with Suman
- Fixed 3rd Person Camera with Suman
- Better Control Mapping (map to camera and player movement) with Suman
- Jumping!
- And Wall Jumping!!!!!
What I'm doing this week
- Attack/Death logic with the tentacle model
- Help with graphics?
What I'm doing next week
- More attacks/different characters (shooter)
Morale
Week 2 Report
What I did
- Xbox control mapping
- Integrate with engine, control rotating cone
- Network Integration into engine
- Echo Server!
- Real Server!!!!!
- Help with the render engine that makes a cone rotate!
What I didn't get to do
- Config File: Franklin did that
- Debug console: Suman/Nathan did that
What I'm doing this week
- Basic HUD with Suman
- Fix Camera with Suman
- Better Control Mapping (map to camera and player movement) with Suman
What I'm doing next week
- Attack/Death logic
Morale
Week 1 Report
What I did
- Worked on Project Spec/Schedule with the team
- Created GitHub repo
- Worked on character controls
- Started the wiki
What I'm doing this week
- Write an engine that makes a cube spin
- Construct render engine with Suman and Nathan
- Config File
- Debug Console
- XBox Control mapping
What I'm doing next week
- Physics Engine
- Integrate network with game engine
- Integrate physics and rendering through network