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Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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#include "client/client.hpp"#include <iostream>#include <algorithm>#include <functional>#include <iterator>#include <memory>#include <GLFW/glfw3.h>#include <boost/asio/ip/tcp.hpp>#include <boost/asio/io_context.hpp>#include <boost/archive/text_iarchive.hpp>#include <string>#include <thread>#include <sstream>#include "client/util.hpp"#include "client/gui/gui.hpp"#include "client/constants.hpp"#include <boost/dll/runtime_symbol_info.hpp>#include "client/shader.hpp"#include "client/model.hpp"#include "glm/fwd.hpp"#include "server/game/object.hpp"#include "server/game/solidsurface.hpp"#include "shared/game/constants.hpp"#include "shared/game/dir_light.hpp"#include "shared/game/event.hpp"#include "shared/game/sharedmodel.hpp"#include "shared/game/sharedobject.hpp"#include "shared/network/constants.hpp"#include "shared/utilities/rng.hpp"#include "shared/network/packet.hpp"#include "shared/utilities/config.hpp"#include "client/audio/audiomanager.hpp"#include "shared/utilities/root_path.hpp"#include "shared/utilities/time.hpp"#include "shared/game/celltype.hpp"#include "shared/utilities/timer.hpp"#include "shared/utilities/typedefs.hpp"#include "shared/network/session.hpp"#include "glm/ext/matrix_clip_space.hpp"#include <glm/glm.hpp>#include <glm/gtx/transform.hpp>#include <glm/gtx/string_cast.hpp>#include <glm/gtx/euler_angles.hpp>Macros | |
| #define | GLM_ENABLE_EXPERIMENTAL |
| #define | M_PI 3.14159265358979323846 |
Variables | |
| bool | firstPos = true |
| glm::vec3 | sentCamMovement = glm::vec3(-1.0f) |
| #define GLM_ENABLE_EXPERIMENTAL |
| #define M_PI 3.14159265358979323846 |
| bool firstPos = true |
| glm::vec3 sentCamMovement = glm::vec3(-1.0f) |