Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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Macros | Variables
client.cpp File Reference
#include "client/client.hpp"
#include <iostream>
#include <algorithm>
#include <functional>
#include <iterator>
#include <memory>
#include <GLFW/glfw3.h>
#include <boost/asio/ip/tcp.hpp>
#include <boost/asio/io_context.hpp>
#include <boost/archive/text_iarchive.hpp>
#include <string>
#include <thread>
#include <sstream>
#include "client/util.hpp"
#include "client/gui/gui.hpp"
#include "client/constants.hpp"
#include <boost/dll/runtime_symbol_info.hpp>
#include "client/shader.hpp"
#include "client/model.hpp"
#include "glm/fwd.hpp"
#include "server/game/object.hpp"
#include "server/game/solidsurface.hpp"
#include "shared/game/constants.hpp"
#include "shared/game/dir_light.hpp"
#include "shared/game/event.hpp"
#include "shared/game/sharedmodel.hpp"
#include "shared/game/sharedobject.hpp"
#include "shared/network/constants.hpp"
#include "shared/utilities/rng.hpp"
#include "shared/network/packet.hpp"
#include "shared/utilities/config.hpp"
#include "client/audio/audiomanager.hpp"
#include "shared/utilities/root_path.hpp"
#include "shared/utilities/time.hpp"
#include "shared/game/celltype.hpp"
#include "shared/utilities/timer.hpp"
#include "shared/utilities/typedefs.hpp"
#include "shared/network/session.hpp"
#include "glm/ext/matrix_clip_space.hpp"
#include <glm/glm.hpp>
#include <glm/gtx/transform.hpp>
#include <glm/gtx/string_cast.hpp>
#include <glm/gtx/euler_angles.hpp>

Macros

#define GLM_ENABLE_EXPERIMENTAL
 
#define M_PI   3.14159265358979323846
 

Variables

bool firstPos = true
 
glm::vec3 sentCamMovement = glm::vec3(-1.0f)
 

Macro Definition Documentation

◆ GLM_ENABLE_EXPERIMENTAL

#define GLM_ENABLE_EXPERIMENTAL

◆ M_PI

#define M_PI   3.14159265358979323846

Variable Documentation

◆ firstPos

bool firstPos = true

◆ sentCamMovement

glm::vec3 sentCamMovement = glm::vec3(-1.0f)