#include "client/core.hpp"
#include <iostream>
#include <ostream>
#include <utility>
#include <unordered_map>
#include <chrono>
#include <map>
#include <boost/asio/ip/tcp.hpp>
#include <boost/asio/io_service.hpp>
#include <boost/filesystem.hpp>
#include "client/shader.hpp"
#include "client/model.hpp"
#include "client/util.hpp"
#include "client/lobbyfinder.hpp"
#include "client/gui/gui.hpp"
#include "client/camera.hpp"
#include "client/audio/audiomanager.hpp"
#include "client/constants.hpp"
#include "client/animation.hpp"
#include "client/animationmanager.hpp"
#include "client/bone.hpp"
#include "shared/game/sharedgamestate.hpp"
#include "shared/game/sharedobject.hpp"
#include "shared/network/packet.hpp"
#include "shared/network/session.hpp"
#include "shared/utilities/config.hpp"
#include "shared/utilities/constants.hpp"
#include "shared/utilities/typedefs.hpp"
Go to the source code of this file.
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| class | Client |
| | A clsas that represents the client for the game. Contains all local information, including the SharedGameState, as well as callbacks for rendering objects and initializing glfw, glew, shaders, and windows. More...
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◆ FRAC_WINDOW_HEIGHT
| #define FRAC_WINDOW_HEIGHT |
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num, |
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denom |
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| Client::window_height * static_cast<float>(num) / static_cast<float>(denom) |
◆ FRAC_WINDOW_WIDTH
| #define FRAC_WINDOW_WIDTH |
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num, |
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denom |
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| Client::window_width * static_cast<float>(num) / static_cast<float>(denom) |
◆ WINDOW_HEIGHT
◆ WINDOW_WIDTH