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Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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#include "client/gui/widget/options.hpp"#include "client/gui/widget/type.hpp"#include "client/gui/widget/widget.hpp"#include "client/gui/widget/dyntext.hpp"#include "client/gui/widget/flexbox.hpp"#include "client/gui/widget/staticimg.hpp"#include "client/gui/widget/centertext.hpp"#include "client/gui/widget/textinput.hpp"#include "client/gui/widget/empty.hpp"#include "client/gui/font/font.hpp"#include "client/gui/font/loader.hpp"#include "client/gui/img/img.hpp"#include "client/gui/img/loader.hpp"#include "server/game/constants.hpp"#include "client/gui/img/logo.hpp"#include "shared/utilities/config.hpp"#include <iostream>#include <vector>#include <memory>#include <map>#include <boost/optional/optional.hpp>Go to the source code of this file.
Data Structures | |
| class | gui::GUI |
Namespaces | |
| namespace | gui |
Macros | |
| #define | GUI_PROJECTION_MATRIX() glm::ortho(0.0f, (float)WINDOW_WIDTH, 0.0f, (float)WINDOW_HEIGHT); |
Enumerations | |
| enum class | gui::GUIState { gui::NONE , gui::INITIAL_LOAD , gui::TITLE_SCREEN , gui::LOBBY_BROWSER , gui::LOBBY , gui::INTRO_CUTSCENE , gui::GAME_HUD , gui::GAME_ESC_MENU , gui::DEAD_SCREEN , gui::RESULTS_SCREEN } |
| #define GUI_PROJECTION_MATRIX | ( | ) | glm::ortho(0.0f, (float)WINDOW_WIDTH, 0.0f, (float)WINDOW_HEIGHT); |