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group2 0.1.0
CSE 125 Group 2
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Implementation of wall, climb, and ledge detection via sphere casts. More...
#include "WallDetection.hpp"#include <cmath>#include <glm/geometric.hpp>#include <glm/trigonometric.hpp>Namespaces | |
| namespace | physics |
| Pure physics math — no ECS types, no registry. | |
Functions | |
| WallDetectionResult | physics::detectWalls (glm::vec3 pos, float yaw, glm::vec3 halfExtents, const WorldGeometry &world, float checkDist, float sphereRadius, glm::vec3 prevWallNormal=glm::vec3(0.0f)) |
| Detect walls to the left, right, and front of the player via sphere casts. | |
Implementation of wall, climb, and ledge detection via sphere casts.