Here is a list of all variables with links to the classes they belong to:
- u -
- u0 : HudSvgSprite
- u1 : HudSvgSprite
- udpAddr : Server::Connection
- udpEndpoint_ : Client, GlobalDirectoryServer, GlobalServerAdvertiser, Server
- udpHost : net::discovery::ServerInfo
- udpInputSequence_ : Client
- udpPort : net::discovery::ServerInfo
- udpRecvQueue_ : Client
- udpSessionLastBytesRecv_ : Client
- udpSessionLastBytesSent_ : Client
- udpSnapshotSequence : Server::Connection
- uiActionCooldowns_ : SfxSystem
- uiActionVariantCursors_ : SfxSystem
- uiScale_ : HudWidget
- uniformBufferCount : Boilerplate::ShaderInfo
- unreliableReassembler_ : Client
- unresolvedOverlap : physics::DepenetrationResult
- up : audio::ListenerState, DecalInstance, physics::CapsuleShape, SdfGlyphGPU
- up_ : NewCamera
- updateClicked : HostConfigResult
- usedWalkCapsule : physics::diag::KccTimingFrame, physics::KccFrameResult
- useHDRSkybox : NewRenderer
- useLegacyTcp : HostConfigState
- useRecoilCompensation_ : Game
- useRelay : net::UdpSessionTransport::Peer
- userSettings : App, AppContext, Game
- userSettingsPath : App, AppContext
- userSettingsPath_ : Game
- useSpecificPort : HostConfigState
- useSpringCameraRecoil_ : Game
- useUdpSessions : TransportConfig
- usingUdpSession_ : Client, Server
- uv : HudVertex
- uvMax : DecalInstance, GlyphInfo, SdfGlyphGPU
- uvMin : DecalInstance, GlyphInfo, SdfGlyphGPU