Difference between revisions of "User:Bryan"
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'''Goals This Week''' | '''Goals This Week''' | ||
− | * Make the HUD different based on class (say name of class, or name the power based on class) | + | * Update HUD elements |
+ | ** Thinner tentacle | ||
+ | ** Metal Player HUD (if there's a choice on size, make it smaller) | ||
+ | * Synch with Franklin about the character selection | ||
+ | ** Ensure we have character selection | ||
+ | *** Make prettier images | ||
+ | ** Once this is made, make the HUD different based on class (say name of class, or name the power based on class) | ||
+ | * Synch with Nathan about collision to see if we can detect a collision and then change trajectory | ||
+ | ** Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming | ||
* Assist in Environment Texturing | * Assist in Environment Texturing | ||
− | |||
'''Goals Next Week''' | '''Goals Next Week''' |
Revision as of 12:55, 20 May 2013
Bryan's weekly reports.
Status: Fantastic!
Contents
[hide]Week 7 Report
Goals Accomplished
- Make current tentacle texture actually look good
- Animations for the tentacles
- Textured the tentacle
- Made Health bars actually indicate a percentage of health
- Make a better looking HUD (via addition of images)
Goals This Week
- Update HUD elements
- Thinner tentacle
- Metal Player HUD (if there's a choice on size, make it smaller)
- Synch with Franklin about the character selection
- Ensure we have character selection
- Make prettier images
- Once this is made, make the HUD different based on class (say name of class, or name the power based on class)
- Ensure we have character selection
- Synch with Nathan about collision to see if we can detect a collision and then change trajectory
- Make tentacle stop when it hits a static object, or if it doesn't work then prevent the tentacle from slamming
- Assist in Environment Texturing
Goals Next Week
- ?
Morale
Week 6 Report
Goals Accomplished
- Moving collision boxes in time with a slam attack
- Made new tentacle model
- Figured out easy way to create tentacle animations
Goals This Week
- Animations for tentacles
- Finish tentacle
- New Texture
Goals Next Week
- 2d interfaces = looking better
Morale
Week 5 Report
Goals Accomplished
- Worked with Sweep attack enough to realize it's a bit ungainly
- Created slam attack animation
Goals This Week
- Moving collision boxes in time with a slam attack
Morale Hm.
Week 4 Report
Goals Accomplished
- Assist other content creation if necessary for MVP
- Create structure for Tentacle AI
- Created a tentacle sweep animation
Goals This Week
- Make sweep attack effective (collision boxes for instance)
Morale
Goals
Week 3 Report
Goals Accomplished
- Find way to export from 3ds Max to .x format
- Assist Graphics Test
- End to end environment/object set
Goals This Week
- Create Tentacle AI
- Perfect the Tentacle Model and animations
- Assist other content creation if necessary for MVP
Goals Next Week
- ?
Morale
Week 2 Report
Goals Accomplished
- Integrate future projects with version control
- Create Basic Graphics (need to still import new models, but we have a 3d space that we can import into)
- Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).
- Integrate graphics & client together
Goals This Week
- Find way to export from 3ds Max to .x format
- Assist Graphics Test
- End to end environment/object set
Goals Next Week
- Creating a player or tentacle + it's AI?
Morale Ditching past annoyances for a brighter future.
Week 1 Report
Goals Accomplished
- We got ideas working!
- We created a client connects to a server
- Created a network setup that we'll build towards (if the client has it's own IP address, it creates a server, otherwise it assumes the server is at that address).
Goals This Week
- Integrate future projects with version control
- Create Basic Graphics
- Create a Model class that keeps a reference to the object (aka references the SceneGraph we'll use).
Goals Next Week
- Integrate graphics & client together
- Make the server and client communicate
Morale Thumbs Up! :)