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group2 0.1.0
CSE 125 Group 2
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| Nabilities | |
| Nanim_locomotion | |
| Nanim_snapshot | |
| Nanim_utils | |
| NAsset | |
| Naudio | |
| NBoilerplate | |
| Nemotes | |
| Nentity_interpolation | |
| Ngamemap | |
| Ngroup2 | |
| Nperf | |
| Nshotlog | |
| Nhost_config_ui | |
| NHudDebugPanel | Builds an ImGui window exposing HUD widget layout constants |
| Ninput_capture | |
| Nlobby_ui | |
| Nlocal_address | |
| Nmain_menu_ui | |
| Nmenu_theme | |
| Nnet | |
| Nchat | |
| Ncrypto | |
| Ndiscovery | |
| Nshotdebug | |
| Nvoice | |
| Nozz | |
| Nanimation | |
| Nphysics | Pure physics math — no ECS types, no registry |
| Nbroadphase | |
| Nevents | |
| Ncook | |
| Ndebug | |
| Ndiag | |
| Nforces | |
| Ninertia | |
| Nperf | |
| Nsimd | |
| Ndetail | Active world (runtime-switchable) |
| Nplayer_colors | |
| Nplayer_nicknames | |
| Nregistry_serialization | Utilities for serializing and deserializing the ECS registry over the network |
| Nserver | |
| Nlagcomp | Pure (dependency-free) lag-compensation rewind math |
| Nserver_name | |
| Nstd | |
| Nsystems | Client-only input sampling system — split into two halves so mouse look can run every iterate() (smooth camera at any FPS) while movement keys run once per physics tick group (server-consistent) |
| Naimassist | |
| Ngamepad | |
| Ntitle_screen_ui | |
| Ntms | Titanfall-inspired movement constants, adapted to Quake units |
| Nuser_settings | User-settings persistence helpers |
| Nvoidfall | |
| Nicons |