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group2 0.1.0
CSE 125 Group 2
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| Nanim_snapshot | |
| Nanim_utils | |
| NAsset | |
| NBoilerplate | |
| Nentity_interpolation | |
| Ngamemap | |
| Ngroup2 | |
| Nperf | |
| Nshotlog | |
| NHudDebugPanel | Builds an ImGui window exposing HUD widget layout constants |
| Nnet | |
| Nshotdebug | |
| Nozz | |
| Nanimation | |
| Nphysics | Pure physics math — no ECS types, no registry |
| Ndetail | Active world (runtime-switchable) |
| Nregistry_serialization | Utilities for serializing and deserializing the ECS registry over the network |
| Nsmaa_detail | |
| Nsmaa_search_detail | |
| Nsystems | Client-only input sampling system — split into two halves so mouse look can run every iterate() (smooth camera at any FPS) while movement keys run once per physics tick group (server-consistent) |
| Naimassist | |
| Ngamepad | |
| Ntms | Titanfall-inspired movement constants, adapted to Quake units |