group2 0.1.0
CSE 125 Group 2
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DebugUI.cpp File Reference

Implementation of the DebugUI overlay and all ImGui debug windows. More...

#include "debug/DebugUI.hpp"
#include "client/systems/GamepadAimAssistSystem.hpp"
#include "ecs/components/CollisionShape.hpp"
#include "ecs/components/Health.hpp"
#include "ecs/components/InputSnapshot.hpp"
#include "ecs/components/LocalPlayer.hpp"
#include "ecs/components/PlayerMatchStats.hpp"
#include "ecs/components/PlayerVisState.hpp"
#include "ecs/components/Position.hpp"
#include "ecs/components/PreviousPosition.hpp"
#include "ecs/components/RespawnPoint.hpp"
#include "ecs/components/Velocity.hpp"
#include "ecs/components/WeaponConfig.hpp"
#include "ecs/components/WeaponSpawner.hpp"
#include "ecs/components/WeaponState.hpp"
#include "ecs/physics/Movement.hpp"
#include "ecs/physics/PhysicsConstants.hpp"
#include "ecs/physics/SweptCollision.hpp"
#include "ecs/physics/TitanfallConstants.hpp"
#include "ecs/systems/MovementSystem.hpp"
#include "ecs/systems/PlayerStatusSystem.hpp"
#include "network/Client.hpp"
#include "particles/ParticleSystem.hpp"
#include "renderer/Renderer.hpp"
#include <backends/imgui_impl_sdl3.h>
#include <backends/imgui_impl_sdlgpu3.h>
#include <cfloat>
#include <cmath>
#include <filesystem>
#include <glm/ext/matrix_clip_space.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <glm/trigonometric.hpp>
#include <glm/vec3.hpp>
#include <imgui.h>
Include dependency graph for DebugUI.cpp:

Detailed Description

Implementation of the DebugUI overlay and all ImGui debug windows.