Goals
- place winner’s screen (will need textures from adrian)
- visualize boost
- tie in power up vis (need info from network)
- Particle orb on powerup platform
- particle effect for collisions
- interpolation? (server time to particles)
- add specular to bloom
- texture to sun
- HDR
- green glow (color filter + bloom + render resources + extractor on seperate pass)
- visualize player’s location with particles (probably not)
Goals Accomplished
- tie in power up vis (need info from network)
- color shields with players’ colors
- visualize boost & tie it in
- interpolation (server time to particles)
- place winner’s screen
- add specular to bloom
Unaccomplished Goals
A bunch. Gonna try and finish some of them this week (only a couple are important)
Goals for the next few days (in order or priority. I don’t expect to get them all done)
- Particle orb on powerup platform (critical importance)
- particle effect for collisions
- texture to sun
- HDR
- visualize player’s location with particles (probably not)
- green glow (color filter + bloom + render resources + extractor on seperate pass)
Morale
I’m kinda tired. Shaders are frustrating.
