Difference between revisions of "Main Page"
From Group 4
(→Priorities) |
(→Priorities) |
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Line 48: | Line 48: | ||
- <strike>Tentacle Placements</strike> | - <strike>Tentacle Placements</strike> | ||
- Player Animations Logic, adding player model | - Player Animations Logic, adding player model | ||
− | - Adding HEAD model to game | + | - <strike> Adding HEAD model to game </strike> |
- Head collision boxes | - Head collision boxes | ||
- Adding elevator shaft + collision boxes | - Adding elevator shaft + collision boxes | ||
P1 | P1 | ||
− | - Go through todos and go through warnings | + | - Go through todos and go through <strike> warnings </strike> |
- look for logic optimizations | - look for logic optimizations | ||
- change one use variables to static or consts | - change one use variables to static or consts | ||
Line 58: | Line 58: | ||
Franklin | Franklin | ||
P0 | P0 | ||
− | - Network optimizations | + | - <strike> Network optimizations </strike> |
− | - Infinite Game mode | + | - <strike> Infinite Game mode </strike> |
P1 | P1 | ||
P2 | P2 | ||
Bryan | Bryan | ||
P0 | P0 | ||
− | - Wall transparency! | + | - <strike> Wall transparency! </strike> |
− | - Tentacle Texturing | + | - <strike> Tentacle Texturing </strike> |
- Tentacle Collision boxes | - Tentacle Collision boxes | ||
- Tentacle Angling towards Player | - Tentacle Angling towards Player | ||
- Testing Tentacle | - Testing Tentacle | ||
− | - Probe tentacle animation | + | - <strike> Probe tentacle animation </strike> |
P1 | P1 | ||
- Lighting on the HUD | - Lighting on the HUD | ||
Line 78: | Line 78: | ||
P0 | P0 | ||
- Hmap collision | - Hmap collision | ||
− | - | + | - Disable pitch for 3rd person camera |
P1 | P1 | ||
P2 | P2 | ||
Line 93: | Line 93: | ||
- Idle | - Idle | ||
- Death | - Death | ||
− | - Animated Head model with all animations | + | - <strike> Animated Head model with all animations |
- Idle | - Idle | ||
- Shoot | - Shoot | ||
Line 101: | Line 101: | ||
- exit | - exit | ||
- enter | - enter | ||
− | - probe | + | - probe </strike> |
P1 | P1 | ||
- More player animations | - More player animations |
Revision as of 14:33, 31 May 2013
TEAM NINJACODERS
Suman
Haro
Bryan
Franklin
Michael
Nathan
Justina
Consult the User's Guide for information on using the wiki software.
Contents
Bugs
FIX NOW!
- Reset doesn't work in the debug/release executable.
- Jumping doesn't work when gravity points to the ceiling, the collision normal against the ceiling is (0,1,0) but it should be (0,-1,0)
- You can charge right through a wall......
- Particle effects don't work through reset
-
Charging particles stay alive
Probably should fix
-
Quitting has an error because the Monster destructor tries to set the HUD, and I think it's already deleted
Probably won't fix
-
Variable number of particles is wonky
To Dos for this week
Priorities
Suman
P0 - Fix wall1.X (randomly turns black) -Add crates-Fix platforms physics model- GUI Optimizations - Pretty Stats P1 -Fourth player graphics-Clean up particle effect for playersP2
Haro
P0 - Charger is useless!!!! - Elevator corners!!!! -Tentacle Placements- Player Animations Logic, adding player model -Adding HEAD model to game- Head collision boxes - Adding elevator shaft + collision boxes P1 - Go through todos and go throughwarnings- look for logic optimizations - change one use variables to static or consts P2
Franklin
P0 -Network optimizations-Infinite Game modeP1 P2
Bryan
P0 -Wall transparency!-Tentacle Texturing- Tentacle Collision boxes - Tentacle Angling towards Player - Testing Tentacle -Probe tentacle animationP1 - Lighting on the HUD - Start screen player icons - Fourth Player P2
Nathan
P0 - Hmap collision - Disable pitch for 3rd person camera P1 P2
Michael
P0 - Sound Effects - Sound Track/Battle Music P1 P2
Justina
P0 - Animated Cyborg model with different capes - Walking - Idle - Death -Animated Head model with all animations - Idle - Shoot - Spike - Rage - death - exit - enter - probeP1 - More player animations - Jump - Attacking - Cyborg charge sword out - Shooter/Harpoon aim - Stun? P2 - More player animations - falling - victory - Shooter model with canon hand animated - Walking - Idle - Death - Shoot aim P3 - Monster arena windows
Timeline
Week | 6 | 7 | 8 | 9 | 10 |
Franklin | Loading screen Shooter attack logic World and HUD events |
Shooter special power Design other powers? Texturing arena |
Testing/Bug Fixing | Testing | Presentation |
Bryan | Monster Tentacle AI Tentacle animations |
Monster Head AI Head animations |
Texturing!! | Testing | Presentation |
Justina | Cyborg model/animations Tentacle animations/texturing Head model |
Head animations/texturing Shooter model/animations |
Cyborg/Shooter texturing Particle textures Prettier Graphics |
Demo Design Finalize Graphics |
Presentation |
Nathan | Lazy follow camera Height map collision Render complete arena Fix collision boxes with visualization |
Bug Fixing Enhancing Physics Harpoon Swinging |
Bug Fixing/Testing | Testing | Presentation |
Michael | Arena object models Arena textures Sound effects (attack, charge, jump, collision, tentacle) |
Finalized Arena model Soundtrack |
Fully integrated sounds | Testing | Presentation |
Suman | Shooter graphics Charge particle effects Memory/CPU profiling Head attack design |
Shooter graphics Harpoon laser particle effects |
HUD Designs Start screen design Testing/Bug Fixing |
Testing | Presentation |
Haro | Tentacle smash attack Roll tentacle to player Tentacle collision boxes Smash combo attack Push away attack Ask Hiram for space texture |
Head attacks Head collision boxes |
Testing/Bug Fixing | Testing | Presentation |